December 8, 2014, 12:17 (GMT) |
Depsgraph: Code and style cleanup Mainly white spaces. |
Revision 5d2f1a9 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) December 8, 2014, 12:16 (GMT) |
Make resizer widgets smaller, express them in pixels. |
December 8, 2014, 12:00 (GMT) |
Depsgraph: Use explicit guarded allocation macros This way we always are keeping track on memory usage of the depsgraph (as opposite to previous: only when GXX guarded allocator is enabled, which isn't enabled i.e. for release builds). Allows us to track memory leaks earlier, plus allows us to keep an eye on the memory usage of the graph itself. |
Revision ab46b5e by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) December 8, 2014, 11:48 (GMT) |
Clamp during rectangle interaction to make sure widget stays big enough to interact with (also handles negative case). 15 pixels threshold was chosen. |
December 8, 2014, 11:45 (GMT) |
Add ID-types filtering. |
Revision 5feafed by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) December 8, 2014, 11:30 (GMT) |
Correct backdrop fit operator for compositor. |
Revision 09d18fb by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) December 8, 2014, 11:25 (GMT) |
Scale handlers for the rectangle transform working |
December 8, 2014, 11:14 (GMT) |
Depsgraph: Inform when tagging didn't find node for tag Also some code and style cleanup. |
December 8, 2014, 10:45 (GMT) |
Depsgraph: Removing constraint should rebuild relations TODO: We need to decide if we want to try supporting partial graph updates or we'll just rebuild the whole graph when something changes. Perhaps we'd better stick to the later for the simplicity and make sure depsgraph build is not that slow. Hunt for the missing relation updates continues. |
Revision 21e20c7 by Lukas Toenne December 8, 2014, 10:15 (GMT) |
Merge branch 'gooseberry' into hair_immediate_fixes |
Revision 900e3ea by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) December 8, 2014, 10:14 (GMT) |
Merge branch 'master' into gooseberry Conflicts: source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_event_system.c |
December 8, 2014, 10:01 (GMT) |
Depsgraph: Changes to pose recalc tagging Since the new dependency graph needs to have proper pose for building dependencies the logic now is: if someone changes the pose he should tag it for update, plus he should tag relations to be updated as well. |
December 8, 2014, 09:56 (GMT) |
Merge branch 'master' into asset-experiments |
December 8, 2014, 08:56 (GMT) |
Depsgraph: Get rid of depsgraph_string_util All the usages of the string_format could be replaces with simple string concatinaiton. And further more, i'd prefer using char* instead of strings to either names coming from IDs or to statically allocated strings. Would be much better from the performance point of view. |
December 8, 2014, 08:41 (GMT) |
Depsgraph: Get rid of pose rebuild node This way we request pose to be valid at the time of depsgraph build and evaluation. Otherwise there's no clear way to pass individual pose channels to the update callbacks. Pose is going to be missing mainly on exit from edit more and file load and seems this two cases are handled correct. At least assert failure doesn't happen for me. There would be some issues with linked koro which i've been fixing in the master branch, this is to be investigated still. |
Revision 56fda1f by Lukas Toenne December 7, 2014, 12:12 (GMT) |
Support for sim_debug drawing in hair edit mode (dev feature). |
Revision a41fb5c by Lukas Toenne December 7, 2014, 11:26 (GMT) |
Renamed the edithair files in BKE to editstrands. The rationale behind this is that the BKE code could be used for modeling hair and fur as well as a number of other features such as grass. The primary addition to BMesh is the limitation to strand-like topology (simple vertex chains, optionally rooted on a mesh surface). The editor code OTOH is quite hair specific, since the result should be suitable for hair simulation, and the workflow should mimick actual hair grooming intuitively. Eventually the hair edit mode could become a generalized strand edit mode with slightly different tool sets for various purposes, but for now it is quite specifically built for hair. |
Revision 05fdb2e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 6, 2014, 21:53 (GMT) |
added a breakable checkbox for fracture modifier, this is an attempt to enable destructability later on when needed |
Revision b51ee54 by Campbell Barton (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) December 6, 2014, 19:55 (GMT) |
Initial Python API for Widgets Note this is only the initial Python API structure & isn't usable in its current state. Work by Psy-fi & myself. |
December 6, 2014, 17:12 (GMT) |
Merge branch 'master' into asset-experiments |
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