Blender Git Loki

Blender Git commits from all branches.

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October 29, 2014, 11:46 (GMT)
Libmv: Fix compilation error with libmv disabled
October 29, 2014, 11:46 (GMT)
First ping pong between low resolution buffers working. Nice landmark
for working code.

Also cleanup unused variables and do not bind the same texture to two slots
(blurred texture is going to be different anyway)
October 29, 2014, 11:01 (GMT)
Framebuffer compositing:

* Cleanup compositing buffers better when not needed.

* Support passes for the dof effect through defines in main - easy
solution to allow not having too many files for one shader effect.
October 29, 2014, 10:12 (GMT)
SSAO and DOF work well together now.
October 29, 2014, 08:20 (GMT)
Merge branch 'master' into mesh-transfer-data
October 28, 2014, 20:24 (GMT)
Code that enables simultaneous DOF-SSAO effect. There's some sort of
texture coordinate offset still.
October 28, 2014, 18:44 (GMT)
Use optimized view space reconstruction for ortho case as well.
October 28, 2014, 18:07 (GMT)
Add a library file for projection shader code, should enable us to use
optimized position calculation again - relevant for both SSAO and DOF
October 28, 2014, 17:28 (GMT)
More attempts to synchronize viewport and camera dof - probably will
need fixes in the rendering systems. Reserve textures for the dof
effect.
October 28, 2014, 16:23 (GMT)
Some misc UI enhancements...
October 28, 2014, 16:16 (GMT)
Moved render simplification function for particle distribution into the
distribution code.
October 28, 2014, 16:09 (GMT)
Removed unused variable.
October 28, 2014, 15:45 (GMT)
A little bit of code sanity by splitting particle distribution function
by type.

Instead of squashing totally unrelated code into the same monster
function.
October 28, 2014, 15:29 (GMT)
Moved particle code for distributions into own file to make hacking
easier.

This code is badly broken and needs to be replaced, but at least having
a workable code structure might help with quick hacks to fix the worst
cases.
October 28, 2014, 13:46 (GMT)
Add vcol, rework BLI color blending to handle non-alpha colors, some fixes.
October 28, 2014, 09:13 (GMT)
Add advanced mix modes to vcol (theorical only for now) and vgroups (working).

Also fixed stupid bug with vgroups when mdef CD layer already existed.
October 28, 2014, 02:39 (GMT)
Fix: Poll for toolshelf UI buttons was spitting out warnings

Casting to bool is safer there
October 28, 2014, 02:37 (GMT)
Code cleanup: Tidy up some stuff from previous commit
October 27, 2014, 19:45 (GMT)
DOF calculation shader.
October 27, 2014, 17:22 (GMT)
WIP
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021