October 29, 2014, 11:46 (GMT) |
Libmv: Fix compilation error with libmv disabled |
Revision e0cba97 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 29, 2014, 11:46 (GMT) |
First ping pong between low resolution buffers working. Nice landmark for working code. Also cleanup unused variables and do not bind the same texture to two slots (blurred texture is going to be different anyway) |
Revision c629291 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 29, 2014, 11:01 (GMT) |
Framebuffer compositing: * Cleanup compositing buffers better when not needed. * Support passes for the dof effect through defines in main - easy solution to allow not having too many files for one shader effect. |
Revision 518f794 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 29, 2014, 10:12 (GMT) |
SSAO and DOF work well together now. |
October 29, 2014, 08:20 (GMT) |
Merge branch 'master' into mesh-transfer-data |
Revision dc22a50 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 28, 2014, 20:24 (GMT) |
Code that enables simultaneous DOF-SSAO effect. There's some sort of texture coordinate offset still. |
Revision d2d3bd3 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 28, 2014, 18:44 (GMT) |
Use optimized view space reconstruction for ortho case as well. |
Revision 0782c68 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 28, 2014, 18:07 (GMT) |
Add a library file for projection shader code, should enable us to use optimized position calculation again - relevant for both SSAO and DOF |
Revision 8f25b6d by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 28, 2014, 17:28 (GMT) |
More attempts to synchronize viewport and camera dof - probably will need fixes in the rendering systems. Reserve textures for the dof effect. |
October 28, 2014, 16:23 (GMT) |
Some misc UI enhancements... |
Revision d86c686 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 28, 2014, 16:16 (GMT) |
Moved render simplification function for particle distribution into the distribution code. |
Revision 97caee6 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 28, 2014, 16:09 (GMT) |
Removed unused variable. |
Revision e43ecb1 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 28, 2014, 15:45 (GMT) |
A little bit of code sanity by splitting particle distribution function by type. Instead of squashing totally unrelated code into the same monster function. |
Revision d6e93d9 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 28, 2014, 15:29 (GMT) |
Moved particle code for distributions into own file to make hacking easier. This code is badly broken and needs to be replaced, but at least having a workable code structure might help with quick hacks to fix the worst cases. |
October 28, 2014, 13:46 (GMT) |
Add vcol, rework BLI color blending to handle non-alpha colors, some fixes. |
October 28, 2014, 09:13 (GMT) |
Add advanced mix modes to vcol (theorical only for now) and vgroups (working). Also fixed stupid bug with vgroups when mdef CD layer already existed. |
October 28, 2014, 02:39 (GMT) |
Fix: Poll for toolshelf UI buttons was spitting out warnings Casting to bool is safer there |
October 28, 2014, 02:37 (GMT) |
Code cleanup: Tidy up some stuff from previous commit |
Revision 6e8ba2f by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, viewport_experiments) October 27, 2014, 19:45 (GMT) |
DOF calculation shader. |
October 27, 2014, 17:22 (GMT) |
WIP |
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