September 6, 2014, 22:13 (GMT) |
Image Sequence (0001_L.png, 0001_R.png, 0002_L.png, 0002_R.png, ...) support |
September 6, 2014, 22:13 (GMT) |
Image Node supporting individual images as views |
September 6, 2014, 22:13 (GMT) |
Image support to multiview (not only RenderResult/Multilayer) |
September 6, 2014, 22:12 (GMT) |
Move code to reset Viewer Image cache to BKE_image.h |
September 6, 2014, 22:11 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
September 6, 2014, 14:29 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
Revision e189fc0 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 5, 2014, 15:07 (GMT) |
Reimplemented Goal springs for the Eigen CG solver method. Note that goal springs currently are really bad ... They have a factor on hairs that "fades" goal influence from the root to the tip. The last point on the hair is completely free, which makes the goal springs pretty much useless on their own without supporting bend stiffness. Can only assume this was added to compensate unphysical behavior of goal springs when using uniform weight, but it's a poor replacement for true localized bending forces ... |
September 5, 2014, 13:45 (GMT) |
September 5, 2014, 13:43 (GMT) |
Hair test. |
Revision 4535a9d by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 5, 2014, 11:02 (GMT) |
To make gravity a true force vector, multiply by the mass. |
Revision 854600a by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 5, 2014, 10:48 (GMT) |
Alternative new solver for cloth using the Eigen CG solver instead of a custom built solver. The old cloth solver is broken unfortunately. Eigen is a designated linear algebra library and very likely their implementation is a lot better (can't compare until it's implemented though). Only basic gravity is active atm, spring forces, external force fields, damping and volumetric friction have to be added back by converting the data into the Eigen format. |
Revision 1a39125 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 4, 2014, 22:02 (GMT) |
fix for percentage (0 means deactivated again if not weighted) and used minimum again for weights |
Revision 5a5cfba by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 4, 2014, 21:37 (GMT) |
some bugfixes related to cleanup and taking averages for island weights again |
Revision f3be91c by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 4, 2014, 17:58 (GMT) |
Don't try to enforce a velocity change for pinned vertices; their velocity is defined externally by hair root motion. |
Revision c4e00b1 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 4, 2014, 17:57 (GMT) |
Use squareroot of the current epsilon error target for CG, since we square this value anyway. |
Revision f5efcfd by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 4, 2014, 17:51 (GMT) |
WIP for overlay under sequencer strip view. |
Revision 21e1414 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 4, 2014, 15:43 (GMT) |
Fix cancelling trim not refreshing the view |
Revision 603392e by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 4, 2014, 13:51 (GMT) |
Allow trimming scenes as well. |
Revision b39b70a by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) September 4, 2014, 13:36 (GMT) |
Trim tool * Support slow trimming with shift * Give feedback on how many frames the input was trimmed |
Revision d2ece0d by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) September 4, 2014, 13:06 (GMT) |
Disabled collision culling on the inside of the collider faces for now, this seems to remove too many contact points somehow ... |
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Master Commits
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