Blender Git Loki

Blender Git commits from all branches.

Page: 2551 / 2888

September 6, 2014, 22:13 (GMT)
Image Sequence (0001_L.png, 0001_R.png, 0002_L.png, 0002_R.png, ...) support
September 6, 2014, 22:13 (GMT)
Image Node supporting individual images as views
September 6, 2014, 22:13 (GMT)
Image support to multiview (not only RenderResult/Multilayer)
September 6, 2014, 22:12 (GMT)
Move code to reset Viewer Image cache to BKE_image.h
September 6, 2014, 22:11 (GMT)
Merge remote-tracking branch 'origin/master' into multiview
September 6, 2014, 14:29 (GMT)
Merge branch 'master' into temp_custom_loop_normals
September 5, 2014, 15:07 (GMT)
Reimplemented Goal springs for the Eigen CG solver method.

Note that goal springs currently are really bad ... They have a factor
on hairs that "fades" goal influence from the root to the tip. The last
point on the hair is completely free, which makes the goal springs
pretty much useless on their own without supporting bend stiffness.
Can only assume this was added to compensate unphysical behavior of
goal springs when using uniform weight, but it's a poor replacement for
true localized bending forces ...
September 5, 2014, 13:45 (GMT)
Revert "Hair test."

This reverts commit f38173e58b54c87ab1b1821d63a273e3c1b83b2d.
September 5, 2014, 13:43 (GMT)
Hair test.
September 5, 2014, 11:02 (GMT)
To make gravity a true force vector, multiply by the mass.
September 5, 2014, 10:48 (GMT)
Alternative new solver for cloth using the Eigen CG solver instead of
a custom built solver.

The old cloth solver is broken unfortunately. Eigen is a designated
linear algebra library and very likely their implementation is a lot
better (can't compare until it's implemented though).

Only basic gravity is active atm, spring forces, external force fields,
damping and volumetric friction have to be added back by converting
the data into the Eigen format.
September 4, 2014, 22:02 (GMT)
fix for percentage (0 means deactivated again if not weighted) and used minimum again for weights
September 4, 2014, 21:37 (GMT)
some bugfixes related to cleanup and taking averages for island weights again
September 4, 2014, 17:58 (GMT)
Don't try to enforce a velocity change for pinned vertices; their
velocity is defined externally by hair root motion.
September 4, 2014, 17:57 (GMT)
Use squareroot of the current epsilon error target for CG, since we
square this value anyway.
September 4, 2014, 17:51 (GMT)
WIP for overlay under sequencer strip view.
September 4, 2014, 15:43 (GMT)
Fix cancelling trim not refreshing the view
September 4, 2014, 13:51 (GMT)
Allow trimming scenes as well.
September 4, 2014, 13:36 (GMT)
Trim tool

* Support slow trimming with shift
* Give feedback on how many frames the input was trimmed
September 4, 2014, 13:06 (GMT)
Disabled collision culling on the inside of the collider faces for now,
this seems to remove too many contact points somehow ...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021