Blender Git Loki

Blender Git commits from all branches.

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August 13, 2014, 13:43 (GMT)
Very basic Cycles export of hair data.

Only the simplest curve mode is currently implemented.
August 13, 2014, 11:11 (GMT)
Expose the hair render data via an emitter in the RNA for cycles.

The way this has to be constructed is quite ugly atm, due to limited
support for transient data such as iterators in the RNA. The alternative
would be to cache the hair data as a whole, which means allocating and
copying lots of memory. Eventually it would be nice to support this sort
of think in the RNA API ...
August 13, 2014, 10:14 (GMT)
Export Stereo Output during render too (also works for animation)
August 13, 2014, 10:14 (GMT)
Support for Movie Multiview Output (Individual Images or Stereo 3D)
August 13, 2014, 10:14 (GMT)
expose IMB_stereo_dimensions
August 13, 2014, 10:14 (GMT)
Moving RE_ render result + multiview related functions to renderresult.c
and related cleanup
August 13, 2014, 10:14 (GMT)
adapt more render functions to use view_id
August 13, 2014, 10:13 (GMT)
Merge remote-tracking branch 'origin/master' into multiview
August 13, 2014, 09:30 (GMT)
Removed unused "drawdata" buffer pointer from hair DNA, drawing code
uses OpenGL buffers instead.
August 13, 2014, 08:43 (GMT)
Use a larger OpenGL buffer for optimized hair drawing.

The size of 1024 hairs is quite arbitrary, we might want to chose a max.
hair count based on the total number of steps/draw elements instead.
August 13, 2014, 08:13 (GMT)
Added back child hair rendering and random offsets.
August 13, 2014, 07:37 (GMT)
fix for inner vertexgroup, it worked on 1 shard only because it was always deleted and recreated for each shard, instead of sharing it (split shard to islands needs an inner material still)
August 13, 2014, 07:37 (GMT)
Fix for hair render iterator precache function, was using the wrong
variable ...
August 13, 2014, 03:23 (GMT)
Continued work on UV Editor. Selections work, multiplicities are drawn, cursor is drawn.
August 12, 2014, 20:43 (GMT)
rotating domain to get manta axes
August 12, 2014, 20:42 (GMT)
invoking BKE_cache_write when read from cached files successful; handling wavelet
August 12, 2014, 18:49 (GMT)
Moved child hair randomization into the hair render iterator and added
hair frame caching.
August 12, 2014, 18:15 (GMT)
Added a HairRenderIterator for consistently generating draw and render
data from a hair system.

This replaces the current draw data generation and greatly simplifies
stepping through hair data, so that different render engines can easily
implement hair rendering consistently without caching large amounts of
data and with consistent results.
August 12, 2014, 12:37 (GMT)
Merge branch 'master' into hair_system
August 12, 2014, 03:39 (GMT)
Replace GHash with GSet
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021