August 8, 2014, 16:23 (GMT) |
Better implementation of threading for split lnor code. Not that much satisfied yet, though, this adds some complexity with not-so-much gain in the end (about 33% better with 100000 loops and more, on an 8cores machine - with nearly no gain after 4 workers anyway)... Have the feeling threadable parts of this func are too small chunks needing too much data to be really efficient (since we can't parallelize the main loop, order is crucial here). |
August 8, 2014, 15:59 (GMT) |
Merge branch 'hair_system_squash2' into testbuild |
August 8, 2014, 15:59 (GMT) |
Hair System test. |
August 8, 2014, 15:57 (GMT) |
Debugging UI for enabling debug draw options directly without build options. |
August 8, 2014, 15:55 (GMT) |
Buoyancy factor corrected |
August 8, 2014, 15:55 (GMT) |
manta running speed increased. Buoyancy factor added |
August 8, 2014, 15:39 (GMT) |
Top-Bottom Stereo Output mode (note: we probably need a compressed option for this mode) |
August 8, 2014, 15:39 (GMT) |
cosmetic change |
August 8, 2014, 14:51 (GMT) |
correct number of sim frames |
August 8, 2014, 14:30 (GMT) |
All anaglyph stereo output modes working =) |
August 8, 2014, 14:05 (GMT) |
placeholders for all the stereo 3d image formats |
August 8, 2014, 14:04 (GMT) |
fix for missing casting from int to uchar * for non float stereo images |
August 8, 2014, 14:04 (GMT) |
Revert "Merge branch 'hair_system_squash' into testbuild" This reverts commit 641aceef9573127f8dcab6f9773b5875beb3c54b, reversing changes made to 525b4bcb9cf75a53bfda52e36ed3df4ee4b5c30c. |
August 8, 2014, 14:02 (GMT) |
Merge branch 'hair_system_squash' into testbuild |
August 8, 2014, 14:02 (GMT) |
Revert "Merge branch 'hair_system_squash' into testbuild" This reverts commit da2d77a3fc790c191f1ab8dae134aac4baed351d, reversing changes made to f76a49cef0eb3f9f6c5ded5c7af5147c5df5fa88. |
August 8, 2014, 14:00 (GMT) |
Hair system test. |
August 8, 2014, 13:57 (GMT) |
Secondary penalty force for collisions to prevent penetrations. The first component only cancels out the relative velocity, but does not prevent further penetration of hair into other objects. This second force component actively pushes the hair outward based on the distance from a collision margin. |
August 8, 2014, 13:41 (GMT) |
fix for non-float stereo images |
August 8, 2014, 13:13 (GMT) |
multiview changes to use the new ImBuf functions to get ready-to-render ImBuf |
August 8, 2014, 13:13 (GMT) |
Core changes to be able to get a ready-to-render ImBuf Note: this could be done in master even |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021