August 11, 2014, 17:28 (GMT) |
quite warning |
August 11, 2014, 16:07 (GMT) |
Very basic random distribution of render hairs. Render hairs are grouped around a simulated hair in some way. Currently this is a plain -1..1 box, but should probably be a gaussian distribution. |
August 11, 2014, 15:08 (GMT) |
Buffered render hair drawing. Currently all render hairs are drawn in the same place as the simulation hair. OpenGL buffers are used for efficiency, which gives decent performance even for many render hairs. |
August 11, 2014, 13:18 (GMT) |
"Render" draw mode for hair, currently just drawing the coordinate frames. The average hair segment rest length is now calculated in advance in the DNA data, so the drawing/rendering can use it for smoothing as well. |
August 10, 2014, 16:05 (GMT) |
more density in emitter, unused function declaration removed |
August 10, 2014, 15:27 (GMT) |
Cleanup of gcc warnings. |
August 10, 2014, 15:01 (GMT) |
Fix compilation after merge. |
August 10, 2014, 14:58 (GMT) |
Merge branch 'master' into soc-2014-shapekey Conflicts: source/blender/editors/object/object_shapekey.c |
August 9, 2014, 18:43 (GMT) |
Intensity and color are now adjusted upon import to get correct values |
August 9, 2014, 17:28 (GMT) |
Added regular display options for hair systems. Only has a mode setting so far, which defines the overall style of display. |
August 9, 2014, 11:00 (GMT) |
force fields direction correct |
August 9, 2014, 03:24 (GMT) |
UV Edit Selection Propagation |
August 9, 2014, 03:23 (GMT) |
Side By Side Stereo Output mode + small cleanups |
August 9, 2014, 02:41 (GMT) |
Interlace Output Stereo Modes |
August 9, 2014, 01:38 (GMT) |
method to compute sampling distance functions |
August 8, 2014, 21:46 (GMT) |
more fluid_3d pointers handling |
August 8, 2014, 20:25 (GMT) |
FLUID3D pointers handling |
August 8, 2014, 17:31 (GMT) |
August 8, 2014, 17:16 (GMT) |
Merge branch 'master' into temp_custom_loop_normals |
August 8, 2014, 17:13 (GMT) |
Various optimizations and fixes to `mesh_normals_loop_custom_set()`. Among other things, weighting (interpolation) of custom normal in vertex case was broken (interpolated several times). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021