May 28, 2014, 01:21 (GMT) |
Pivot for built-in (as know as basic) stereo camera That includes a fix for Toe-In which wasn't 100% correct. |
May 27, 2014, 18:51 (GMT) |
Image Editor: set COMBINED as default passtype and fallback iuser settings when changing image Before you may get no update when changing images. Now it makes sure the passtype, view, ... is always valid for the current image (otherwise it fallbacks to default). |
Revision 7988841 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 27, 2014, 17:02 (GMT) |
forgot to initialize totvert variable prior to building a kdtree |
May 27, 2014, 15:49 (GMT) |
small cleanups |
May 27, 2014, 15:01 (GMT) |
Record basic statistics on depsgraph timing, if enabled in user prefs. This works with a (C style) `DepsgraphStats` struct, which holds a hash table containing per-ID block info. These ID info structs in turn can optionally have more detailed per-component info (currently never generated, this would have to be enabled per ID by the user in some way). |
May 27, 2014, 14:53 (GMT) |
fix blenderplayer compilation |
Revision 1ccf1b3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 27, 2014, 14:42 (GMT) |
fix attempt for halving case, passive groups didnt work properly there |
May 27, 2014, 14:37 (GMT) |
rename tri -> tris |
May 27, 2014, 14:33 (GMT) |
add optional OBJ output for polyfill tests |
May 27, 2014, 13:51 (GMT) |
replace polyfill macros with functions |
May 27, 2014, 13:27 (GMT) |
Merge branch 'master' into gtest-testing |
Revision 1f2077a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 27, 2014, 12:55 (GMT) |
added inner material support for boolean and bisect fill |
May 27, 2014, 06:56 (GMT) |
Update simulation: Spend random sleep time in depsgraph operation stubs, to simulate actual work and provide a testbed for the scheduler. |
May 27, 2014, 05:47 (GMT) |
Debug cleanup: removed the build step debuggging. Build debugging is not very useful and pollutes the API somewhat. Also moved eval debug methods into the common DepsgraphDebug class. |
May 26, 2014, 22:18 (GMT) |
Fix crash reported on irc by nudelZ, entering texture paint mode in cycles crashes. Ensuring data does not work in node materials, don't set image on image editors. |
May 26, 2014, 21:31 (GMT) |
Nice little widget indicator influenced from pie menu add-on |
May 26, 2014, 21:03 (GMT) |
Pies: * More display code * Add collision detection in one more place, now object mode pie collision works correctly. * Changed object mode pie shortcut to TAB |
Revision eace589 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 26, 2014, 20:58 (GMT) |
added a fix normals option to let cracks in smooth objects nearly disappear, also rotates the vertex normals with the verts... WIP... because i need somehow to get the derivedmesh of the previous modifier in stack if there is one |
May 26, 2014, 20:17 (GMT) |
TILES: started with the Tile class. made sure that the tile class is used during scheduling and execution. For planning it is not used yet. idea is to move the class creation to the front and make sure it stays correct |
May 26, 2014, 17:30 (GMT) |
Refresh the pie area always on mousemove |
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Master Commits
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