Blender Git Loki

Blender Git commits from all branches.

Page: 2671 / 2888

March 12, 2014, 13:39 (GMT)
Crappy draft of basic traversal mechanism
March 12, 2014, 13:39 (GMT)
Draft skeleton for sorting nodes...
March 12, 2014, 13:39 (GMT)
Bugfix: Complete partially completed def (for bone parenting)
March 12, 2014, 13:39 (GMT)
Skeleton for handling Rigidbody Sims
March 12, 2014, 13:39 (GMT)
Blurb explaining design decisions for how rig graphs are constructed
March 12, 2014, 13:39 (GMT)
Compositing nodetree graph building - just plain wrapper for now
March 12, 2014, 13:39 (GMT)
Stub functions for building subgraphs from groups
March 12, 2014, 13:39 (GMT)
Stubbed in animdata-adding for "Armature" data

There are still many todo's to be fixed up here for nice instancing,
but those require some other changes (aka proper proxies first). In the
meantime, we just want to be able to port this all up...
March 12, 2014, 13:39 (GMT)
Comments - noted some issues re IK-Solvers steps which need to be solved still
March 12, 2014, 13:39 (GMT)
Spline IK - Also add links back to root of chain (as for IK)
March 12, 2014, 13:39 (GMT)
IK Solver - Keep a reference back to the root node of the tree in the solver
March 12, 2014, 13:39 (GMT)
Ported rest of constraint stack graph building code
March 12, 2014, 13:39 (GMT)
Temporary hack for name used when adding constraint stack op

This is because, this name currently serves double-duty when we're faced
with subdata nodes... This needs urgent fixing!
March 12, 2014, 13:39 (GMT)
Attempted to port motion-tracker constraints to new system

* Most of this seems to port over ok
* Still not sure what exactly the "scene relation" at the end is for
* Because we've got a more descriptive system now, there's probably a lot
more that we can describe here now that wasn't possible before. However,
since I'm not familiar with this, I'll leave it as-is for now.
March 12, 2014, 13:39 (GMT)
Added note about how constraints are represented + create constraints "stack eval" node
March 12, 2014, 13:39 (GMT)
Spline IK eval graph building
March 12, 2014, 13:39 (GMT)
Include link from IK-solver owner to IK Solver
March 12, 2014, 13:39 (GMT)
Code for linking IK solver eval step to affected bones

* Added a new operation node "type tag" for evaluation processes
which take the "final" transform results and perform some "final final"
modifications which can only be done when looking at more than one
item at a time. Examples of this include IK Solvers and Rigidbody Sim Steps
March 12, 2014, 13:39 (GMT)
Copying over logic for IK constraint parent-chain walking from depsgraph.c
March 12, 2014, 13:39 (GMT)
Stub functions for handling IK-Solver Eval Nodes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021