March 12, 2014, 13:39 (GMT) |
Crappy draft of basic traversal mechanism |
March 12, 2014, 13:39 (GMT) |
Draft skeleton for sorting nodes... |
March 12, 2014, 13:39 (GMT) |
Bugfix: Complete partially completed def (for bone parenting) |
March 12, 2014, 13:39 (GMT) |
Skeleton for handling Rigidbody Sims |
March 12, 2014, 13:39 (GMT) |
Blurb explaining design decisions for how rig graphs are constructed |
March 12, 2014, 13:39 (GMT) |
Compositing nodetree graph building - just plain wrapper for now |
March 12, 2014, 13:39 (GMT) |
Stub functions for building subgraphs from groups |
March 12, 2014, 13:39 (GMT) |
Stubbed in animdata-adding for "Armature" data There are still many todo's to be fixed up here for nice instancing, but those require some other changes (aka proper proxies first). In the meantime, we just want to be able to port this all up... |
March 12, 2014, 13:39 (GMT) |
Comments - noted some issues re IK-Solvers steps which need to be solved still |
March 12, 2014, 13:39 (GMT) |
Spline IK - Also add links back to root of chain (as for IK) |
March 12, 2014, 13:39 (GMT) |
IK Solver - Keep a reference back to the root node of the tree in the solver |
March 12, 2014, 13:39 (GMT) |
Ported rest of constraint stack graph building code |
March 12, 2014, 13:39 (GMT) |
Temporary hack for name used when adding constraint stack op This is because, this name currently serves double-duty when we're faced with subdata nodes... This needs urgent fixing! |
March 12, 2014, 13:39 (GMT) |
Attempted to port motion-tracker constraints to new system * Most of this seems to port over ok * Still not sure what exactly the "scene relation" at the end is for * Because we've got a more descriptive system now, there's probably a lot more that we can describe here now that wasn't possible before. However, since I'm not familiar with this, I'll leave it as-is for now. |
March 12, 2014, 13:39 (GMT) |
Added note about how constraints are represented + create constraints "stack eval" node |
March 12, 2014, 13:39 (GMT) |
Spline IK eval graph building |
March 12, 2014, 13:39 (GMT) |
Include link from IK-solver owner to IK Solver |
March 12, 2014, 13:39 (GMT) |
Code for linking IK solver eval step to affected bones * Added a new operation node "type tag" for evaluation processes which take the "final" transform results and perform some "final final" modifications which can only be done when looking at more than one item at a time. Examples of this include IK Solvers and Rigidbody Sim Steps |
March 12, 2014, 13:39 (GMT) |
Copying over logic for IK constraint parent-chain walking from depsgraph.c |
March 12, 2014, 13:39 (GMT) |
Stub functions for handling IK-Solver Eval Nodes |
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