Blender Git Loki

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August 20, 2013, 20:05 (GMT)
- merge from trunk, up to r59211.
August 20, 2013, 18:51 (GMT)
Added a separate floating operator redo panel. Positioning is not complete.
August 20, 2013, 15:33 (GMT)
Added drop handler for custom panels to the toolbar. N.B. the drop->copy function has changed everywhere so that bContext and wmEvent can be passed to it.
August 20, 2013, 13:24 (GMT)
Remove unused argument
August 20, 2013, 08:35 (GMT)
Merging r59315 through r59316 from trunk into soc-2013-depsgraph_mt

August 20, 2013, 07:59 (GMT)
Merging r59303 through r59314 from trunk into soc-2013-depsgraph_mt

August 19, 2013, 14:27 (GMT)
Merging r59294 through r59302 from trunk into soc-2013-depsgraph_mt

August 19, 2013, 14:16 (GMT)
Merge trunk -r59300 into soc-2013-paint
August 19, 2013, 13:41 (GMT)
Added drop handler to the menubar. This makes it possible to drag any operator button to the custom menubar.
August 19, 2013, 12:17 (GMT)
Makes operator buttons draggable.
August 19, 2013, 12:05 (GMT)
Merging r59292 through r59293 from trunk into soc-2013-depsgraph_mt

August 19, 2013, 12:02 (GMT)
Merging r59286 through r59291 from trunk into soc-2013-depsgrph_mt

August 19, 2013, 11:26 (GMT)
Merging r59258 through r59285 from trunk into soc-2013-depsgraph_mt

August 18, 2013, 23:54 (GMT)
Cycles / Sky Model:
* Remove the KernelSunSky struct, which limited us to 1 Sky texture for SVM. Now we can use more than 1 Sky shader, which allows some artificial effects like 2 Sun/Sky's or so.

* New and old model are now working in OSL as well.

Patch by Lukas Tönne, with some small tweaks by me. Thanks!

ToDo:
* Code cleanup!
August 18, 2013, 20:17 (GMT)
Merged revision(s) 59185-59246 from trunk/blender into soc-2013-dingto.
August 18, 2013, 18:02 (GMT)
Fill tool for projection painting. This will only fill the part of the
model visible on the screen with the brush color
August 18, 2013, 16:15 (GMT)
Merge -r59242 into soc-2013-paint
August 18, 2013, 12:29 (GMT)
Fix building with blenderplayer
August 18, 2013, 12:29 (GMT)
rigidbody: Add convex decomposition collision shape

Uses HACD to break concave meshes into convex chunks and stores them in
a compound shape.

There is a lot of room for optimization. Right now performing convex
decomposition can be very slow for complex meshes.
August 18, 2013, 12:29 (GMT)
rigidbody: Fix gimpact shape

Also forgot compound wrapper here
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021