July 29, 2010, 00:34 (GMT) |
* Fix: grab brush got foobar'd by a previous merge |
July 28, 2010, 20:27 (GMT) |
== Multires == * Fixed a memory leak when deleting multires data |
July 28, 2010, 20:23 (GMT) |
July 28, 2010, 19:43 (GMT) |
== Paint == * More texture refactoring; brush texture symmetry now works properly in sculpt mode again, also works in vpaint now. TODO: * Fixed texture mode doesn't work in vpaint * Anchored brush needs updating |
July 28, 2010, 17:26 (GMT) |
== PBVH == * Some interface cleanups, should be no functional changes |
July 28, 2010, 16:46 (GMT) |
== PBVH == Note to testers: if you couldn't see colors or masks before, this should fix it. * Updated non-VBO drawing for colors; paintmasks and vertex colors should now work OK with VBO disabled (or for OOM condition) |
July 28, 2010, 14:42 (GMT) |
== VPaint == * Fixed going into edit mode losing multires color data |
July 28, 2010, 12:31 (GMT) |
Merge with trunk: 30741-30831 Mistakenly forgot to commit the merge before adding the following feature: == Wrap Texture Mode == Texture map coordinates are local to the brush instead of projected from the screen. |
July 28, 2010, 06:38 (GMT) |
== VPaint == * Blur brush works for multires now |
July 28, 2010, 05:41 (GMT) |
== VPaint == * Implemented blur brush for non-multires models |
July 28, 2010, 02:06 (GMT) |
== VPaint == * Removed some code cruft and out of date comments |
July 28, 2010, 00:39 (GMT) |
== Paint == * Replaced sd->flags with paint->flags |
July 28, 2010, 00:34 (GMT) |
== Paint == * Changed SCULPT_USE_OPENMP to PAINT_USE_OPENMP |
July 27, 2010, 23:46 (GMT) |
== VPaint == VPaint symmetry enabled. Made a lot of changes here; hopefully nothings broken as a result. * Sculpt had a ton of symmetry code; moved most of it into the PaintStroke system ** Added a couple new PaintStroke callbacks, one for updating symmetry data in case a paint mode has local data that needs to be flipped or rotated (sculpt does), and one for applying a brush action (one brush action per symmetry "dab") * Ported sculpt's symmetry code to the new system * Added symmetry support to vpaint TODO: * Symmetry for brush textures still needs to be updated |
July 27, 2010, 19:56 (GMT) |
== VPaint == Masking for vpaint * Enabled combined display of masks and vertex colors * Added mask painting to vpaint * VPaint factors masks into strength * Added functions in BKE paint to find the combined mask value for an element TODO: * Because vpaint doesn't have proper undo yet, and mask painting is shared between sculpt and vpaint, undoing the effects of the mask brush is disabled for now. |
July 27, 2010, 07:50 (GMT) |
== VPaint == * Changed add vcol operator to not duplicate previous layer's data * Updated pbvh mesh drawing to work with layers (still requiring VBO though) |
July 27, 2010, 07:17 (GMT) |
== VPaint == * Merged the two alpha brushes into one, added RNA/UI for switching between adding and erasing alpha |
July 27, 2010, 06:48 (GMT) |
July 27, 2010, 05:53 (GMT) |
== Sculpt == * Removed the mask brush, replaced with a BRUSH_MASK flag * Added RNA/UI for that (UI is a checkbox in the brush panel) TODO: * For now, all brushes behave the same in mask mode; some brushes should have special behavior (e.g. smooth should smooth the mask) |
July 27, 2010, 05:38 (GMT) |
== VPaint == * Enabled fast navigate option for vpaint * Moved fast navigate UI button back to options panel for now * Fixed vpaint partial redraw, wasn't actually passing the redraw planes in |
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Master Commits
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