July 27, 2010, 00:09 (GMT) |
== Sculpt == * Added back mask brush, accidentally removed during last merge * Removed an incorrect assert in paint mask |
July 27, 2010, 00:03 (GMT) |
July 26, 2010, 16:48 (GMT) |
July 26, 2010, 15:14 (GMT) |
Render Branch: remove centmask/centLut lookup optimization for finding subpixel position from a mask. It's not working correct for OSA != 16, and can result in light leaks with raytracing in that case. |
July 26, 2010, 09:23 (GMT) |
Render Branch: paths tweak, don't look in local directory for USER scripts. |
July 26, 2010, 06:09 (GMT) |
Merged 30731-30741 nicholasbishop finished up his work fixing up brush icons |
July 26, 2010, 05:44 (GMT) |
== Sculpt/Paint == * Fixed a crash on loading files with a paint mode active * Fixed a type warning |
July 26, 2010, 03:33 (GMT) |
* was suggested I combine all the direction modes into a single enumeration by using RNA_def_property_enum_funcs |
July 26, 2010, 02:52 (GMT) |
syntax error in rna_brush.c |
July 26, 2010, 02:51 (GMT) |
Merged: 30689-30730 |
July 25, 2010, 13:15 (GMT) |
Merge with trunk: 30300-30688 * default object in startup.blend set to draw matcap as max mode |
July 25, 2010, 05:01 (GMT) |
== VPaint == Enabled textures for vpaint brushes. Not all of the texture options work yet. |
July 25, 2010, 01:36 (GMT) |
== VPaint == * Updated non VP_AREA painting for both regular and multires meshes. Still looks bad because of drawing issues though. |
July 25, 2010, 00:19 (GMT) |
== VPaint == * Re-enabled all the vpaint tools except for blur * Also added alpha blending modes * Removed dead code TODO: * Combine the add and erase alpha modes, only separate for now to match the IMB_BLEND modes more easily |
July 24, 2010, 21:23 (GMT) |
== VPaint == Removed non-PBVH vpaint. |
July 24, 2010, 20:49 (GMT) |
== Multires == * Renamed Sculpt Level to Edit Level (works now for vpaint too) |
July 24, 2010, 20:33 (GMT) |
== Multires/VPaint == Enable multires painting. * Added operator/RNA/UI to toggle multires for vertex colors. (UI is not great right now, just a button in mesh data properties.) * Added layer names to GridKey. These are used (in combination with CD type) to identify the source layer from CustomData. * Changed default mcol to white with alpha=0 * Renamed CD_FACEGRID to CD_GRIDS, removed CD_DISP * Added a new CustomDataMultires type (CD_GRIDS), which stores layered data like CustomData. However, it only stores float types, and is very simplified. * Reworked PaintMask to use the new CD multires stuff, also used for vertex colors. * Started changing vpaint to internally use floats. * Layering support for multires vpaint. Layer alpha is used to combine the output. TODO: * Doesn't handle layer renaming yet (so if you rename your mcol layer, it'll disassociate from the multires data) * Layers for non-multires vpaint * Default mcol layer in the startup blend has full alpha, so for testing layers you have to delete the default mcol layer and add new ones. * Multires level in vpaint is controlled by the Preview level |
July 24, 2010, 18:32 (GMT) |
== PBVH == * Moved glShadeModel from pbvh.c to gpu_buffers.c, also fixes bad include of glew |
July 24, 2010, 18:05 (GMT) |
== Multires == Some refactoring to support vpaint * For multires_mark_as_modified, make sure the DM is a CCGDM first * Make the gridkey a parameter to various functions, rather than using the same one everywhere. ** Most important, when doing a multires update, enforces use of the same gridkey as the DM its updating from. |
July 24, 2010, 17:18 (GMT) |
== VPaint == Added partial redraw to vpaint. Updated the PBVH docs in the wiki to include some info about partial redraw: http://wiki.blender.org/index.php/Dev:2.5/Source/Modeling/PBVH#Partial_Redraw * Moved some sculpt-pbvh functions to paint_util for general use ** sculpt_get_redraw_rect -> paint_get_redraw_rect ** sculpt_get_redraw_planes -> paint_get_redraw_planes ** Some of the code from sculpt_flush_update is now paint_tag_partial_redraw * Added some debugging code to show the area being redraw during partial redraw ** Draws a box around the area being updated ** Set rt to 444 to see it |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021