June 29, 2010, 15:38 (GMT) |
Fixed paint masks + multires going into and out of editmode; wasn't setting the right number of grid elements when copying face grids. |
June 29, 2010, 13:49 (GMT) |
* draw and clay brushes now experimentally use the cylindrical distance (from the center line of the brush location and area normal) instead of spherical distance. * the cylindrical distance calculation was found to work better with the new adaptive strength which determines the appropriate strength of the brush by sampling its effect and normalizing it automatically * I reset the brushes to all act at their 'natural' strengths while I continue to investigate how they should best be set. ** I'm suspicious of any brush that appears to need a strength > 1 *** example: if fill/flatten/scrape are set to strength 1 and max curve their natural strength should make them completely flatten a surface in one pass *** example: draw/inflate/crease/layer will move a vertex 1 brush radius at strength 1 and max curve, moving it further causes bad behavior *** example: clay/wax move a vertex 1/4 a brush radius at strength 1 and max curve, moving any further and people complain that they are too much like draw... :( *** example: smooth clips its strength to 1, setting it higher just clips the texture and curve to the point you may as well not have them ** Even at their natural strengths, many of the brushes can already be set so high that they cause artifacts. ** Is the problem that pressure is applied in a way that causes you to have to press too hard if you use a pen? * The layer brush was too strong (even without any adjustment), it was moving vertexes as if the radius was always 1.0 (which is really big if you use the default subdivided cube) no matter how big the brush was. * curvemapping_evaluateF now returns 1.0-p if the curve table can't be generated, before it returned p which was reversed what it should be for a sensible default * changed some tooltip text * made the 'use blender units' into a little lock/unlock icon * removed 'sculpt tools' label from list of tools, was redundant |
June 29, 2010, 13:23 (GMT) |
Render Branch: local lightgroup option was missing for volume materials in the UI. |
June 29, 2010, 13:22 (GMT) |
June 29, 2010, 12:14 (GMT) |
Render Branch: fix texture nodes + halo rendering problem. |
June 29, 2010, 10:58 (GMT) |
Render Branch: fixes for shaded halo rendering. |
June 29, 2010, 09:48 (GMT) |
Render Branch: quick durian hack, particle settings and material animation are now evaluated according to particle lifetime. This is how it worked before by default, but was disabled, maybe to be replaced by a better system? Probably won't be merged to trunk. |
June 29, 2010, 03:06 (GMT) |
Fixed uninitialized variable. |
June 28, 2010, 23:08 (GMT) |
fixed my math errors in crease brush now try it with the sharp curve and give feedback, also tweaked some constants based on feedback |
June 28, 2010, 21:12 (GMT) |
Multires+mask bugfixes: * Crash when changing modes from sculptmode * Crash when adding multires modifier on a mesh that already has paintmask layers * Smooth brush eating holes in a mesh without a paintmask layer |
June 28, 2010, 17:21 (GMT) |
June 28, 2010, 13:57 (GMT) |
Render Branch: fix crash with node compositing groups and tile cache, nodes in groups were not getting a thread id assigned. |
June 28, 2010, 10:04 (GMT) |
June 28, 2010, 07:21 (GMT) |
putting the multiplier slider back for now, so that folks can adjust it back to 1 for already created brushes :) Also some minor UI fixes. |
June 28, 2010, 03:11 (GMT) |
removed a reference to brush->preview used by image icons that got cross updated and was causing a compile error |
June 28, 2010, 03:05 (GMT) |
== Reverted Image Icons == Serious error causes a crash for .blend files saved with icons for brushes when being reloaded or unloaded. Reverted the image icon stuff until I can get a handle on what it is. |
June 28, 2010, 03:03 (GMT) |
more ui changes based on brects feedback, moved rake to the texture panel, and moved openmp (renamed threaded sculpt) to the preferences panel |
June 28, 2010, 00:57 (GMT) |
This makes some of the UI changes recommended by brecht. It also has a WIP version of a crease brush - for crease you need a really sharp falloff. Also my math of combining the two is probably wrong :) |
June 27, 2010, 18:05 (GMT) |
== Large Icons for Brushes == * brushes can now use images for icons * if no image is selected but brush has a texture, the texture is used as its icon * bug fix: overlay + on-surface brush was broken |
June 27, 2010, 11:37 (GMT) |
commenting this out probably needs to be ifdeffed based on which platform |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021