June 20, 2010, 15:34 (GMT) |
Render Branch: remove some unused code from irradiance cache. |
June 20, 2010, 15:24 (GMT) |
Render Branch: remove "inline" accidentally left in for testing, and also remove and outdated comment. |
June 20, 2010, 01:13 (GMT) |
* Added/clarified some comments in customdata, make it clearer what some of the layer accessor functions do. |
June 19, 2010, 23:54 (GMT) |
* Changed a couple mesh functions to make them public within the editors module |
June 19, 2010, 23:37 (GMT) |
* Change default mask layer name to "Mask". |
June 19, 2010, 17:32 (GMT) |
* added some header files to get it to compile on Ubuntu 10.04 Must be some subtle differences due to conditional compilation. |
June 19, 2010, 15:50 (GMT) |
* no functional changes * commented code in wm_draw.c that handles saving/restoring depth buffer |
June 19, 2010, 11:30 (GMT) |
* Bug Fix: Some strangeness with how alpha is handled in textures. |
June 19, 2010, 10:24 (GMT) |
* Optimization: Now uses GL_ARB_depth_texture and GLSL to speed up the saving and restoring of the depth buffer needed for On-Surface brush. Hopefully this restores the performance that was lost. |
June 19, 2010, 06:49 (GMT) |
* Bug Fix: OpenGL state is now preserved after drawing the on-surface brush cursor. This should fix problems with the rest of the UI drawing properly with it enabled. |
June 19, 2010, 06:26 (GMT) |
* Bug Fix: Fixed rotate and thumb brushes to work with symmetry. |
June 19, 2010, 05:22 (GMT) |
* Bug Fix: sculpt cursor not compatible with other paint modes, so it uses old code for non-sculpt modes. |
June 19, 2010, 02:54 (GMT) |
* Bug Fix: corrected behavior or grab when symmetry is enabled |
June 18, 2010, 16:07 (GMT) |
Render Branch: another 10% performance tweak, store child pointers and child bb just as fixed arrays of size 4 in nodes, nearly all nodes have this many children, so overall it actually reduces memory usage a bit and avoids a pointer indirection. |
June 18, 2010, 14:45 (GMT) |
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r29540:29545, skipped particle_system.c |
June 18, 2010, 09:45 (GMT) |
June 18, 2010, 09:44 (GMT) |
Render Branch: fix crash with strands & override materials. |
June 18, 2010, 03:28 (GMT) |
* Changed gridkey to be a struct rather than an int. Has fields for the total number of each type it contains (types currently being coords, masks, normals.) * This is a step towards having multiple layers of coords or masks. * Should be no visible change in behavior from this commit. |
June 17, 2010, 17:04 (GMT) |
Render Branch: some optimization tweaks that need more testing on more scenes, but seems to give a 15% performance improvement in tests here. * leave out logf() factor in SAH, makes tree build quicker with no noticeable influence on raytracing on performance? * set max childs to 4, simplifies traversal code a bit, but also seems to help slightly in general. |
June 17, 2010, 14:47 (GMT) |
Render Branch: removed a bit too much code along with vertex normal flip, should work correct again now. |
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Master Commits
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