June 10, 2010, 16:06 (GMT) |
change lamp wkey menu for render branch (dont merge this back on its own) |
June 10, 2010, 16:00 (GMT) |
June 10, 2010, 08:06 (GMT) |
* grab does not flatten things out so much now (not so much yanking) * grab uses add/sub and shift key to control whether it pushes or pulls, since new behavior does not allow you to do both at the same time * grab now obeys strength, so make sure its turned up high enough |
June 10, 2010, 08:03 (GMT) |
June 10, 2010, 02:29 (GMT) |
grab and yank weren't identical, there was a bug in grab |
June 9, 2010, 21:27 (GMT) |
* Removed separate contrast brush. The same effect can be gotten by inverting the flatten brush. * correct rotation of textures; was CW when it should have been CCW * corrected problem where when image texture was replaced with procedural and the tile overlay was not generated correctly * there are now two brushes yank and grab that are currently identical. yank will keep old behavior, grab will be changed |
June 9, 2010, 16:15 (GMT) |
* Fixed layer brush so that it works in subtract mode. * Shift key can no longer turn Contrast into Flatten and visa versa * reduced the range in which brush changes transparency so that it doesn't become too bold or too hard to see * the old brush cursor no longer changes opacity so that it does not become too hard to see * if the on-surface brush radius shrinks to smaller than 6 pixels, it is drawn as a solid circle to avoid it becoming hard to see * adjusted thickness of on-surface brush upwards so that it doesn't get too thin * when drawing anchored, the on-surface brush now drawn outside of the area being affected * renamed Restore Mesh to Drag and Drop |
June 9, 2010, 13:31 (GMT) |
* Enabled Add/Subtract button for Fill and Scrape - Fill in subtract mode makes holes deeper without widening them. - Fill in subtract mode also makes grooves around bumps - Scrape in subtract mode makes bumps bigger without widening them. - Scrape in subtract mode also makes lips around grooves. |
June 9, 2010, 09:08 (GMT) |
June 9, 2010, 00:34 (GMT) |
* Added a button to invert the mask * Renamed mask "Full" to "Fill" |
June 8, 2010, 22:59 (GMT) |
* Updated the default blend (only in my branch) to add a mask brush for sculpt. |
June 8, 2010, 22:46 (GMT) |
* A little refactoring, pulled some common code together in multires |
June 8, 2010, 22:40 (GMT) |
* Fixed masks not updating correctly from lower levels. |
June 8, 2010, 21:44 (GMT) |
June 8, 2010, 15:39 (GMT) |
* spacing slider and adaptive strength controls were missing |
June 8, 2010, 15:30 (GMT) |
The *previous* commit was a merge with trunk: 29259-29340 |
June 8, 2010, 15:26 (GMT) |
* fixed: subtraction color did not show * fixed: gliche with overlay displaying before cursor touches model |
June 8, 2010, 13:54 (GMT) |
* Stencil buffer pixel format request for Mac OSX (Cocoa) * Only the current projected or unprojected size slider appears in the UI at one time * "Lock Brush" or "Use Surface Size" is now "Blender Units" * Added UI for controlling the scale, offset, and rotation of the texture * Added overlay graphic for "Tiled" texture map mode. Can be turned off and on. Transparency can be adjusted. - Known bug: overlay may not draw properly if texture is modified from an image to a prodedural texture. - Known bug: overlay regenerates and uploads a texture every time it is drawn. * Added "Restore Mesh" feature to strokes that allows you to drag a shape around on the surface to place it carefully * Unchecking "Original Normal" now hides the "Normal Direction" list box * Added 'Edge-to-edge' checkbox that appears when 'Anchored' is selected. It allows 'anchor' daubs to be applied by selecting accross the diameter where the user wishes to place it. * The airbrush rate, smoothstroke, and spacing modifiers are hidden now when their respective strokes are not selected * Added controls to select the color of each individual brush in both add and subtract mode. * Only the add color is used for brushes that only have one mode. * Layer does not use direction so removed the add/subtract button for it. - Possible bug? The layer tool does not behave correctly in subtract mod if it is allowed * Renamed 'offset' in the texture controls to 'depth offset' * Added defaults of red for + and blue for - in new_brush and readfile - Possible bug? It feels like the UI loses focus where it shouldn't. Everything gets greyed out. * Commented out notification functions for changes in Brush values. Since both sliders aren't visible anymore. * Moving the mouse cursor keeps track of the direction of movement so that 'rake' has a more sensible starting angle. * The thickness and transparency of the 'on surface' brush changes depending on strength and tablet pressure * The anchor brush shows a small dot as a cursor which expands to surround the area that is being stamped - Bug: it is not advisable to combine 'use blender units' with an overlay because it is too unstable with changes in brush size - Bug: it does not appear to me that loading textures as GL_LUMINANCE_ALPHA makes dark areas more transparent - Bug: even though I have tried to adjust the anchor brush so that it only outlines areas outside its influence it seems too small still * Careful coding in several places to make sure that textures are consistently offset, scaled, and rotated in the overlay and in tiled and fixed modes * The f-key now scales the brush in blender units or pixels depending on which one is selected * The 'on surface' brush requires that the depth buffer be saved so I modified the "triple" update path to save depth values as well. - The defaults for OpenGL pixel transfers are used to insure speed, this is a much better solution than the alternative of rerendering the viewport completely. - The implementation uses Read/DrawPixels which is considered 'slow', a better implementation would use ARB_depth_texture and ARB_fragment_program * There is a potential for bugs around where I changed opengl state because although I tried to ensure I set all state I need, I do not know what Blender considers to be its defaults. * Fixed non-standard C in sculpt.c * Made outline of brush on surface thinner * fixed the horrible hack I was using to make the on-surface brush routine work. cpu usage when the brush is over the model is now reasonable |
June 8, 2010, 11:09 (GMT) |
tiny correction for PyAPI Background Image: Windows.SetBgImage(image) function call activates background-image-mode if disabled |
June 8, 2010, 10:30 (GMT) |
after discussion with cambo reverting since he doesn't like this approach. |
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Master Commits
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