Blender Git Loki

Blender Git commits from all branches.

Page: 2861 / 2888

June 22, 2009, 09:22 (GMT)
vertex arrays work and a few bugs fixed
June 21, 2009, 14:10 (GMT)
tagging for 2.49a windows release, with extra avi load fix
June 18, 2009, 20:02 (GMT)
VBOs work for solid faces! (still need to debug vertex arrays)
June 15, 2009, 19:29 (GMT)
buffer initialization
June 9, 2009, 18:57 (GMT)
Now generates vertex, normal, texture and color VBOs and vertex arrays. Not yet tested.
June 9, 2009, 15:31 (GMT)
improved buffer allocator, starting to split derived mesh into required buffers
June 7, 2009, 15:23 (GMT)
first version of buffer pool and allocator
June 6, 2009, 21:42 (GMT)
rebranching from 2.5
June 6, 2009, 21:41 (GMT)
removing for rebranching
June 5, 2009, 15:05 (GMT)
merge 20450-20649
May 27, 2009, 14:23 (GMT)

May 26, 2009, 17:01 (GMT)
creating new branch for imbusy
May 26, 2009, 17:01 (GMT)
folder in wrong place
May 11, 2009, 18:42 (GMT)
Tilt option to tilt the camera (for planetarium domes)
May 11, 2009, 18:26 (GMT)
merge -r 19528-HEAD (20156)
starting dome test period again :) (i.e. not over committing in the trunk)
April 4, 2009, 02:05 (GMT)
Warp Mesh supported now.
CopyTexSubImage2D implemented now instead of CopyTexImage2D
April 4, 2009, 01:21 (GMT)
Commit of recent trunk merge.
March 29, 2009, 08:39 (GMT)
final adjusts before first patch for reviewing.
Now the code is the same as the one found in:

[#18462] Fisheye (Dome) and Spherical Panoramic mode in BGE
file: 090329_review.R1.patch
March 29, 2009, 00:34 (GMT)
merge from trunk +

- Dome images > 180 optimized to use more of the tesselated mesh
- Bug fixed (scaled texture maps)
- clean up (no more OFFSET and WARPED mode)
- I guess it's ready for review
March 27, 2009, 06:42 (GMT)
A small fix (specular problem strikes again)
and now WireFrame mode shows the background mesh in wireframe as well. It's useful for calibration I think.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021