June 22, 2009, 09:22 (GMT) |
vertex arrays work and a few bugs fixed |
Revision 66a3db4 by Martin Poirier June 21, 2009, 14:10 (GMT) |
tagging for 2.49a windows release, with extra avi load fix |
June 18, 2009, 20:02 (GMT) |
VBOs work for solid faces! (still need to debug vertex arrays) |
June 15, 2009, 19:29 (GMT) |
buffer initialization |
June 9, 2009, 18:57 (GMT) |
Now generates vertex, normal, texture and color VBOs and vertex arrays. Not yet tested. |
June 9, 2009, 15:31 (GMT) |
improved buffer allocator, starting to split derived mesh into required buffers |
June 7, 2009, 15:23 (GMT) |
first version of buffer pool and allocator |
June 6, 2009, 21:42 (GMT) |
rebranching from 2.5 |
June 6, 2009, 21:41 (GMT) |
removing for rebranching |
June 5, 2009, 15:05 (GMT) |
merge 20450-20649 |
May 27, 2009, 14:23 (GMT) |
May 26, 2009, 17:01 (GMT) |
creating new branch for imbusy |
May 26, 2009, 17:01 (GMT) |
folder in wrong place |
May 11, 2009, 18:42 (GMT) |
Tilt option to tilt the camera (for planetarium domes) |
May 11, 2009, 18:26 (GMT) |
merge -r 19528-HEAD (20156) starting dome test period again :) (i.e. not over committing in the trunk) |
April 4, 2009, 02:05 (GMT) |
Warp Mesh supported now. CopyTexSubImage2D implemented now instead of CopyTexImage2D |
April 4, 2009, 01:21 (GMT) |
Commit of recent trunk merge. |
March 29, 2009, 08:39 (GMT) |
final adjusts before first patch for reviewing. Now the code is the same as the one found in: [#18462] Fisheye (Dome) and Spherical Panoramic mode in BGE file: 090329_review.R1.patch |
March 29, 2009, 00:34 (GMT) |
merge from trunk + - Dome images > 180 optimized to use more of the tesselated mesh - Bug fixed (scaled texture maps) - clean up (no more OFFSET and WARPED mode) - I guess it's ready for review |
March 27, 2009, 06:42 (GMT) |
A small fix (specular problem strikes again) and now WireFrame mode shows the background mesh in wireframe as well. It's useful for calibration I think. |
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