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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> ge_dome
"Ge_dome" branch
Total commits : 12
Total committers : 2
First Commit : March 22, 2009
Latest Commit : May 11, 2009
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2009 | 2 | |
April, 2009 | 2 | |
March, 2009 | 8 |
Committers
Author | Number of Commits |
---|---|
Dalai Felinto | 11 |
Martin Poirier | 1 |
Popular Files
Filename | Total Edits |
---|---|
KX_Dome.cpp | 8 |
KX_KetsjiEngine.cpp | 7 |
KX_Dome.h | 7 |
readfile.c | 6 |
KX_KetsjiEngine.h | 5 |
buttons_scene.c | 5 |
GPG_Application.cpp | 5 |
BL_KetsjiEmbedStart.cpp | 4 |
scene.c | 4 |
DNA_scene_types.h | 4 |
Latest commits
May 11, 2009, 18:42 (GMT) |
Tilt option to tilt the camera (for planetarium domes) |
May 11, 2009, 18:26 (GMT) |
merge -r 19528-HEAD (20156) starting dome test period again :) (i.e. not over committing in the trunk) |
April 4, 2009, 02:05 (GMT) |
Warp Mesh supported now. CopyTexSubImage2D implemented now instead of CopyTexImage2D |
April 4, 2009, 01:21 (GMT) |
Commit of recent trunk merge. |
March 29, 2009, 08:39 (GMT) |
final adjusts before first patch for reviewing. Now the code is the same as the one found in: [#18462] Fisheye (Dome) and Spherical Panoramic mode in BGE file: 090329_review.R1.patch |
March 29, 2009, 00:34 (GMT) |
merge from trunk + - Dome images > 180 optimized to use more of the tesselated mesh - Bug fixed (scaled texture maps) - clean up (no more OFFSET and WARPED mode) - I guess it's ready for review |
March 27, 2009, 06:42 (GMT) |
A small fix (specular problem strikes again) and now WireFrame mode shows the background mesh in wireframe as well. It's useful for calibration I think. |
March 27, 2009, 06:05 (GMT) |
merge with trunk (scons fix and others) + Spherical Panoramic (mode 3) working 100% for resolution bigger than 5. Shadow problems fixed. More cleanup in the code. |
March 25, 2009, 05:41 (GMT) |
Dome and Panorama mode using the whole canvas as buffer size - added ResBuffer option to reduce the size of the buffer - changes in FlattenPanorama, I may revert this later |
March 25, 2009, 03:00 (GMT) |
merge from trunk. I'm not sure I'm doing things rightly here :) I'm syncing it now to commit more dome code later |
March 24, 2009, 05:43 (GMT) |
First commit of the dome code. Three modes working: Dome mode - 1 fisheye, 2 truncated, 3 panoramic A brief explanation of the code pipeline: BL_KetsjiEmbedStart.cpp or GPG_Application.cpp -> KX_KetsjiEngine.cpp::InitDome() -> KX_Dome.cpp::Constructor(initiallising class) -> KX_Dome.cpp::CreateMesh() -> Turn to Hemisphere (normalize the verts coordinates) -> KX_Dome.cpp::FlattenDome() Every frame: -> KX_KetsjiEngine.cpp::RenderDome() [a copy of KX_KetsjiEngine.cpp::Render()] -> KX_Dome.cpp::RenderDomeFrame() [a copy of KX_KetsjiEngine.cpp::RenderFrame()] -> KX_Dome.cpp::BindImages() -> KX_Dome.cpp::DrawDome() |
March 22, 2009, 15:30 (GMT) |
ge_dome branch for dfelinto's dome support |
MiikaHweb - Blender Git Statistics v1.06