March 27, 2009, 06:05 (GMT) |
merge with trunk (scons fix and others) + Spherical Panoramic (mode 3) working 100% for resolution bigger than 5. Shadow problems fixed. More cleanup in the code. |
March 25, 2009, 05:41 (GMT) |
Dome and Panorama mode using the whole canvas as buffer size - added ResBuffer option to reduce the size of the buffer - changes in FlattenPanorama, I may revert this later |
March 25, 2009, 03:00 (GMT) |
merge from trunk. I'm not sure I'm doing things rightly here :) I'm syncing it now to commit more dome code later |
March 24, 2009, 05:43 (GMT) |
First commit of the dome code. Three modes working: Dome mode - 1 fisheye, 2 truncated, 3 panoramic A brief explanation of the code pipeline: BL_KetsjiEmbedStart.cpp or GPG_Application.cpp -> KX_KetsjiEngine.cpp::InitDome() -> KX_Dome.cpp::Constructor(initiallising class) -> KX_Dome.cpp::CreateMesh() -> Turn to Hemisphere (normalize the verts coordinates) -> KX_Dome.cpp::FlattenDome() Every frame: -> KX_KetsjiEngine.cpp::RenderDome() [a copy of KX_KetsjiEngine.cpp::Render()] -> KX_Dome.cpp::RenderDomeFrame() [a copy of KX_KetsjiEngine.cpp::RenderFrame()] -> KX_Dome.cpp::BindImages() -> KX_Dome.cpp::DrawDome() |
March 22, 2009, 15:30 (GMT) |
ge_dome branch for dfelinto's dome support |
January 5, 2009, 03:26 (GMT) |
Fixed file loading for multires (broken during merge), also corrected linker flags so I can link with the gold linker. |
January 5, 2009, 01:58 (GMT) |
Everything in the branch should once again compile. |
January 5, 2009, 00:05 (GMT) |
Synch more files from trunk |
January 4, 2009, 23:03 (GMT) |
Added/corrected more files from the merge. |
January 4, 2009, 22:34 (GMT) |
Resynch gameengine |
January 4, 2009, 22:30 (GMT) |
Resynch a couple more directories with trunk |
January 4, 2009, 22:12 (GMT) |
Replaced this branch's intern directory with trunk's. |
January 4, 2009, 08:43 (GMT) |
Added files missed during the merge. |
January 4, 2009, 07:47 (GMT) |
January 1, 2009, 03:40 (GMT) |
Handle the (extremely unlikely) case that the max multires levels is exceeded |
January 1, 2009, 03:25 (GMT) |
A couple of very minor cleanups |
December 30, 2008, 23:36 (GMT) |
Updated sculptmode's anchored brush to work with the new multires. |
December 30, 2008, 18:14 (GMT) |
Subsurf UVs with the multires modifier. |
December 30, 2008, 04:41 (GMT) |
Based on user feedback, changed the default curve from the sinusoidal shape to a sharper point. Makes the default brush less blobby. |
December 30, 2008, 03:56 (GMT) |
Moved the Multires/Sculpt undo data into the multires modifier. Also fixed up the way the data is free'd to fix a bug that made it appear sculpting had been lost after doing an undo. |
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Master Commits
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