Blender Git Loki

Blender Git commits from all branches.

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March 27, 2009, 06:05 (GMT)
merge with trunk (scons fix and others)
+
Spherical Panoramic (mode 3) working 100% for resolution bigger than 5.
Shadow problems fixed.
More cleanup in the code.
March 25, 2009, 05:41 (GMT)
Dome and Panorama mode using the whole canvas as buffer size
- added ResBuffer option to reduce the size of the buffer
- changes in FlattenPanorama, I may revert this later
March 25, 2009, 03:00 (GMT)
merge from trunk.
I'm not sure I'm doing things rightly here :)
I'm syncing it now to commit more dome code later
March 24, 2009, 05:43 (GMT)
First commit of the dome code.

Three modes working:
Dome mode - 1 fisheye, 2 truncated, 3 panoramic

A brief explanation of the code pipeline:

BL_KetsjiEmbedStart.cpp or GPG_Application.cpp
-> KX_KetsjiEngine.cpp::InitDome()
-> KX_Dome.cpp::Constructor(initiallising class)
-> KX_Dome.cpp::CreateMesh()
-> Turn to Hemisphere (normalize the verts coordinates)
-> KX_Dome.cpp::FlattenDome()

Every frame:
-> KX_KetsjiEngine.cpp::RenderDome() [a copy of KX_KetsjiEngine.cpp::Render()]
-> KX_Dome.cpp::RenderDomeFrame() [a copy of KX_KetsjiEngine.cpp::RenderFrame()]
-> KX_Dome.cpp::BindImages()
-> KX_Dome.cpp::DrawDome()
March 22, 2009, 15:30 (GMT)
ge_dome branch for dfelinto's dome support
January 5, 2009, 03:26 (GMT)
Fixed file loading for multires (broken during merge), also corrected
linker flags so I can link with the gold linker.
January 5, 2009, 01:58 (GMT)
Everything in the branch should once again compile.
January 5, 2009, 00:05 (GMT)
Synch more files from trunk
January 4, 2009, 23:03 (GMT)
Added/corrected more files from the merge.
January 4, 2009, 22:34 (GMT)
Resynch gameengine
January 4, 2009, 22:30 (GMT)
Resynch a couple more directories with trunk

January 4, 2009, 22:12 (GMT)
Replaced this branch's intern directory with trunk's.

January 4, 2009, 08:43 (GMT)
Added files missed during the merge.
January 4, 2009, 07:47 (GMT)
Nasty merge from trunk's r18216.

January 1, 2009, 03:40 (GMT)
Handle the (extremely unlikely) case that the max multires levels is exceeded

January 1, 2009, 03:25 (GMT)
A couple of very minor cleanups

December 30, 2008, 23:36 (GMT)
Updated sculptmode's anchored brush to work with the new multires.

December 30, 2008, 18:14 (GMT)
Subsurf UVs with the multires modifier.

December 30, 2008, 04:41 (GMT)
Based on user feedback, changed the default curve from the sinusoidal shape to a sharper point. Makes the default brush less blobby.

December 30, 2008, 03:56 (GMT)
Moved the Multires/Sculpt undo data into the multires modifier. Also fixed up the way the data is free'd to fix a bug that made it appear sculpting had been lost after doing an undo.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021