Blender Git Loki

Blender Git commits from all branches.

Page: 451 / 2888

March 30, 2021, 13:32 (GMT)
Cycles: Remove unused CMJ enum
March 30, 2021, 13:31 (GMT)
Cycles: De-duplicate average time reset logic
March 30, 2021, 13:31 (GMT)
Cycles: Keep track of average GPU display update time
March 30, 2021, 13:31 (GMT)
Cycles: Improve start resolution calculation

Take denoising and display update times into account.

Additionally, lower update interval when denoising will happen on
a scaled down render. This way denoiser have more pixels to work
with, avoiding a blurry mess in the cost of less interactive
navigation.
March 30, 2021, 13:31 (GMT)
Cycles: Unify device variable name

Just stick to a commonly used `device`. The original idea of making it
clear that the device is actual a compute (non-multi) device didn't
really work that great.
March 30, 2021, 13:31 (GMT)
Cleanup: Extra spaces at the end of comment
March 30, 2021, 13:30 (GMT)
Cycles: Enable all passes for OpenImageDenoiser

Finishes the OpenImageDenoiser re-implementation to the same feature
level as it was before the big refactor.
March 30, 2021, 13:27 (GMT)
GPencil: Add Bezier support to Lattice modifier

March 30, 2021, 13:13 (GMT)
GPencil: Add Bezier support to Array modifier

March 30, 2021, 12:09 (GMT)
Pose Library: correct status text when blending poses
March 30, 2021, 12:06 (GMT)
Pose Library: remember last-used blend factor

When the interactive blending operator finishes, store the chosen blend
factor in the RNA properties. This ensures that pressing F9 shows the
actual factor, which can then be readjusted.
March 30, 2021, 12:02 (GMT)
Cycles: restore writing of light render passes

* Write directly into render buffers instead of PathRadiance
* Indirect and shadow paths are now marked as needing to be written to either
reflection, transmission or volume scatter passes with a flag
* For diffuse/glossy distinction in reflection, we store the ratio of diffuse
and glossy so we can reconstruct the diffuse and glossy throughput
* Get rid of ShadowLight integrator state store in shadow path throughput and
flag instead

Still missing:
* AO and shadow passes
* Proper handling of ray visibility on lights
* Adaptive sampling passes
March 30, 2021, 11:54 (GMT)
A bit of progress
March 30, 2021, 11:10 (GMT)
Pose Library: cleanly stop blending when quitting Blender

When Blender quits while the pose blending operator is active, set the
correct state (`POSE_BLEND_CANCEL`) before exiting, so that cleanup done
correctly.
March 30, 2021, 11:03 (GMT)
Asset Browser: monitor subprocess after opening new Blender

Monitor the new blender subprocess from the "Open Blend File" operator,
and reload the asset browser after the subprocess stops.
March 30, 2021, 10:47 (GMT)
Asset Browser: add "Open Blend File" operator to Asset browser context menu

Add an "Open Blend File" operator to the Asset Browser context menu,
which starts a new blender process to open the blend file containing the
active asset.
March 30, 2021, 10:07 (GMT)
Merge branch 'master' into cycles_texture_cache
March 30, 2021, 08:22 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-poselib
March 30, 2021, 08:22 (GMT)
Pose Library: remove use of `BONE_UNKEYED` bone flag

This bone flag was removed in rBfd10c21f51243921e645939e3f6a569c19864d8e.

No functional changes.
March 30, 2021, 08:01 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021