October 11, 2021, 15:37 (GMT) |
Asset Catalogs: add documentation for undo system |
October 11, 2021, 15:36 (GMT) |
Sculpt: fix gcc compiler error This one is an actual error. I went through the trouble of compiling in a linux VM and still somehow managed to miss it. Also fix wrong range for normal_radius_factor. |
October 11, 2021, 15:19 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalog-undo |
October 11, 2021, 14:55 (GMT) |
Asset Catalogs: undo/redo working (on service level) Still needs named snapshots. |
October 11, 2021, 14:39 (GMT) |
Only hide preview image while dragging over 3D View Make the preview hide and unhide depending on if the user drags over the 3D View. In there the preview is too much visual noice, together with the bounding box and snapping plane we draw there. |
October 11, 2021, 14:31 (GMT) |
Asset Catalogs: undo stack for catalog edits Add an undo stack for catalog edits. Still work in progress: - Undo/redo behaviour needs to be refined (or test adjusted to match current behaviour) - Stored snapshots need to have a name, so it can be shown in the UI what will be undone/redone. |
October 11, 2021, 13:57 (GMT) |
Properly set rotation when dropping Didn't respect the rotation mode before. |
October 11, 2021, 13:40 (GMT) |
Adapt to changes in master |
October 11, 2021, 11:25 (GMT) |
Sculpt: fix symmetry bug and mesh filter smooth improvements * Fixed symmetry bug * Exposed a few hard edge options to the mesh filter tool * Updated default brushes inside of startup.blend. |
October 11, 2021, 09:15 (GMT) |
Correct numpy hash |
October 11, 2021, 09:15 (GMT) |
Fix typo |
October 11, 2021, 09:14 (GMT) |
Remove numpy patch, as it no longer applies; the option it tries to disable seems to have been removed from numpy. |
October 11, 2021, 09:01 (GMT) |
Bump requests, certifi, urllib, idna, cython, and numpy packages. Replace chardet with charset-normalizer (dependency change of requests) |
October 11, 2021, 08:57 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
October 11, 2021, 08:17 (GMT) |
Deps: bump Python 3.9.2 ? 3.9.7 |
October 11, 2021, 08:17 (GMT) |
Bump Python to 3.9.7 and add zstandard package These changes will be committed in two separate consecutive commits. It's easier to review & build as a whole, hence the single diff. ---------------------- *Bump Python 3.9.2 ? 3.9.7* If we're going to add a Python package to Blender, this usually means rebuilding all of Python, so we might just as well bump it to the latest 3.9 release. ---------------------- *Bundle the `zstandard` Python package* This package allows Python scripts to handle compressed blend files. This is for example needed by #blender_asset_tracer to send files to a Flamenco render farm. This change includes a new `WITH_PYTHON_INSTALL_ZSTANDARD` build-time option, to control whether to actually install the package. For this the already-existing approach for Requests was copied. I'm not too happy with the way Python packages and their dependents (Audaspace & Mantaflow) are handled, but that's for a different cleanup commit. Differential Revision: https://developer.blender.org/D12777 |
October 11, 2021, 06:14 (GMT) |
Fix compile error on Windows |
October 11, 2021, 05:09 (GMT) |
Merge branch 'master' into abc-features |
October 11, 2021, 03:03 (GMT) |
Viewport: support rendering point attributes. This adds support for rendering arbitrary attributes on point domains. For now only float, float2, and float3 attributes are supported. For more attribute types, and domains, a more flexible system to gather needed attributes will be required, as we are currently running out of bits. |
October 10, 2021, 22:38 (GMT) |
Sculpt: add new bending constraint to cloth filter |
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