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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> asset-browser-snap-dragging
"Asset-browser-snap-dragging" branch
Total commits : 26
Total committers : 1
First Commit : April 21, 2021
Latest Commit : October 11, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2021 | 4 | |
September, 2021 | 2 | |
August, 2021 | 0 | |
July, 2021 | 0 | |
June, 2021 | 4 | |
May, 2021 | 6 | |
April, 2021 | 10 |
Committers
Author | Number of Commits |
---|---|
Julian Eisel | 26 |
Popular Files
Filename | Total Edits |
---|---|
view3d_placement.c | 5 |
wm_dragdrop.c | 5 |
object_add.c | 4 |
space_view3d.c | 3 |
WM_types.h | 3 |
WM_api.h | 3 |
object.c | 2 |
WM_gizmo_types.h | 2 |
interface.c | 2 |
ED_view3d.h | 2 |
Latest commits
October 11, 2021, 14:39 (GMT) |
Only hide preview image while dragging over 3D View Make the preview hide and unhide depending on if the user drags over the 3D View. In there the preview is too much visual noice, together with the bounding box and snapping plane we draw there. |
October 11, 2021, 13:57 (GMT) |
Properly set rotation when dropping Didn't respect the rotation mode before. |
October 11, 2021, 13:40 (GMT) |
Adapt to changes in master |
October 11, 2021, 08:57 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
September 14, 2021, 14:47 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
September 13, 2021, 16:14 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
June 13, 2021, 21:48 (GMT) |
Adjustments to drag info drawing * Change the "Add Named Object" drag into string to "Add Object". The "Named" part is kinda useless info and relates to an implementation detail. * Draw drag info closer to the cursor. Looked quite off before. |
June 13, 2021, 20:06 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
June 13, 2021, 20:03 (GMT) |
Fix merge error after last merge |
June 5, 2021, 16:01 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
May 21, 2021, 00:52 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
May 11, 2021, 11:16 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
May 6, 2021, 19:45 (GMT) |
Snap based on the bounding box when dropping, not origin This makes the dropping use the object's bounding box for snapping, so that it matches the bounding box we draw while dragging. Not that this may have to be optional in future, there may be valid cases to use the origin instead of the bounding box for snapping. |
May 6, 2021, 12:34 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
May 4, 2021, 15:33 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
May 4, 2021, 14:56 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
April 30, 2021, 18:35 (GMT) |
Fix crash when dragging emtpy into the 3D View |
April 30, 2021, 10:43 (GMT) |
Merge branch 'master' into asset-browser-snap-dragging |
April 30, 2021, 00:25 (GMT) |
Show a bounding box for object assets while dragging Note: Object assets have to be saved with this commit or later for the bounding box to appear. Basic idea is: * Store the bounding box (and related info) in the asset metadata. * The bounding box has to be updated and written to custom properties of the asset metadata. * There's a new `AssetTypeInfo` struct, to set asset type dependent callbacks or data (in future). ID types can conveniently define asset-type info as part of their `IDTypeInfo` definition. * The asset-type info can contain a custom callback to be executed before the asset is saved. This is how the object can write its custom asset metadata. * The dropbox can also register a callback to set properties for its gizmo-group now. Used to copy * The "placement plane" gizmo is scaled to the bounding box size too. * For local ID assets, the data should be accessed directly, so the file doesn't have to be saved to get the bounding box updated. Also: * Added proper gizmo group custom property support to C (was already supported in Python, or in C with some hacking). * Store the basis matrix (world matrix without parent or constraint transforms) in the custom asset metadata. Used by the placement gizmo to scale the bounding box to match the result visually when dropping. * The preview image is disabled while dragging objects over the 3D view. * The bounding box always snaps with its lower edge (Z axis) to the surface. Snapping with other axes can be added still. * However, actually dropping the object still uses the origin, so the drop position may not match what the bounding box indicated. This could be changed to also use the bounding box instead. Or the drawn bounding box should be translated to respect the origin position. |
April 29, 2021, 16:50 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
MiikaHweb - Blender Git Statistics v1.06