May 13, 2020, 20:56 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 149d416 by nfauvet (xr-world-navigation) May 13, 2020, 12:50 (GMT) |
synchronize with addons |
May 13, 2020, 11:04 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 8253dc4 by nfauvet (xr-world-navigation) May 13, 2020, 09:44 (GMT) |
Oculus Touch controllers support: all inputs exposed in python. World transformation for navigation, exposed in python. Fix: frustum culling for asymetric frustums. |
May 12, 2020, 15:59 (GMT) |
Merge branch 'master' into greasepencil-object |
May 12, 2020, 08:39 (GMT) |
Merge branch 'master' into greasepencil-object |
May 12, 2020, 01:39 (GMT) |
Update RNA Manual References |
May 11, 2020, 14:34 (GMT) |
Merge branch 'master' into greasepencil-object |
May 11, 2020, 11:56 (GMT) |
Merge branch 'master' into greasepencil-object |
May 11, 2020, 11:01 (GMT) |
Merge branch 'master' into greasepencil-object |
May 10, 2020, 16:41 (GMT) |
GPencil: Rename Percentage Mode |
May 9, 2020, 14:46 (GMT) |
GPencil: Cleanup code |
May 9, 2020, 14:12 (GMT) |
GPencil: New Percentage parameter in Build modifier Add a factor to determine the percentage affected. Still wip. |
May 9, 2020, 11:44 (GMT) |
Merge branch 'master' into greasepencil-object |
May 8, 2020, 21:41 (GMT) |
Two small fixes in interface_panel, slightly increase margin |
May 8, 2020, 21:40 (GMT) |
Update for naming changes in master, various small changes |
May 8, 2020, 21:39 (GMT) |
Merge branch 'panel-list-patch' into panel-list-patch-2 |
May 8, 2020, 20:44 (GMT) |
Merge branch 'master' into panel-list-patch |
May 8, 2020, 15:43 (GMT) |
Alembic: export object data with object data name The old exporter always exported a mesh object to `{object.name}/{object.name}Shape`. Now it exports to `{object.name}/{mesh.name}` instead. The same change also applies to other object data types. Note that the code now is a bit hackish, as `m_name` is set even in cases where it isn't used. This hackishness was already there, though, but it's now just more visible. This will all be cleaned up when the Alembic exporter is ported to use the `AbstractHierarchyImporter` structure of USD. Differential Revision: https://developer.blender.org/D7672 |
May 8, 2020, 15:35 (GMT) |
IO: ensure export path and export name are always consistent Before this, there was one code path that set `context.export_path`, and a different code path for `context.export_name`, allowing the two to diverge. Keeping track of the export path of the export parent (which can be but is not always the Blender parent object) also allows a concrete subclass of `AbstractHierarchyIterator` to find the `AbstractWriter` for the export parent. In case of exporting to Alembic this is important, as it's not possible to simply give the Alembic library the full export path of an object (it needs the C++ object of the parent). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021