September 21, 2021, 07:13 (GMT) |
Fix last commit |
September 21, 2021, 07:04 (GMT) |
forgot a line |
September 21, 2021, 07:03 (GMT) |
More linux fixes |
September 21, 2021, 06:28 (GMT) |
Try to fix another linux compile error |
September 21, 2021, 06:07 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-shadow |
September 21, 2021, 06:07 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
September 21, 2021, 05:56 (GMT) |
try to fix weird gcc compile error |
September 21, 2021, 05:52 (GMT) |
Sculpt: more brush stuff |
September 21, 2021, 04:26 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
September 21, 2021, 03:26 (GMT) |
Disable a static assert on gcc. |
September 21, 2021, 02:42 (GMT) |
add missing files |
September 21, 2021, 02:41 (GMT) |
Sculpt: Finish color support for brush channels * BRUSH_CHANNEL_VEC3/4 are now implemented * New flag BRUSH_CHANNEL_COLOR * Also tried to sculpt's usage of wm.radial_control in keymaps |
September 21, 2021, 00:25 (GMT) |
Fix: Knife keymap failed unit test |
September 20, 2021, 23:41 (GMT) |
Knife: Replaced object bases array with object array The Base structs were only ever used to retrieve the Object struct and so could be replaced. |
September 20, 2021, 23:14 (GMT) |
Merge branch 'master' into soc-2021-knife-tools |
September 20, 2021, 22:23 (GMT) |
Fix: Warning caused by setting enum value to bool |
September 20, 2021, 22:17 (GMT) |
Ensure unique catalog name when adding Without this, adding multiple catalogs would always add them with the same name. The first duplicate name would cause an assert to fail. |
September 20, 2021, 21:10 (GMT) |
Sculpt: More brush engine stuff, got automasking to work with it * Sculpt now has an API to get brush channel settings. If a sculpt cache exists it will use the channels there (ss->cache->channels_final), otherwise it pulls them from a brush and Sculpt toolsettings. Exampes: float f = SCULPT_get_float(ss, "setting", sd, brush); itn i = SCULPT_get_int(ss, "setting", sd, brush); * Improved the UI a bit |
September 20, 2021, 20:40 (GMT) |
Knife: Better multi-object edit mode The knife tool can now make cuts in multi-object edit mode which cross over multiple objects and go from the geometry of one object to multiple others. Previously, object switching functionality was implemented but this proved insufficient to achieve the functionality contained within this patch. Instead, the dependence on a singular Object and BMEditMesh stored in the KnifeTool_OpData struct needed to be entirely removed. This has resulted in a lot of passing around of Object pointers which could potentially be simplified using a map of some kind in the future. For now it works well. |
September 20, 2021, 18:03 (GMT) |
Fix swapped glossy direct/indirect passes |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021