Blender Git Loki

Blender Git commits from all branches.

Page: 88 / 2888

September 21, 2021, 07:13 (GMT)
Fix last commit
September 21, 2021, 07:04 (GMT)
forgot a line
September 21, 2021, 07:03 (GMT)
More linux fixes
September 21, 2021, 06:28 (GMT)
Try to fix another linux compile error
September 21, 2021, 06:07 (GMT)
Merge remote-tracking branch 'origin/master' into lineart-shadow
September 21, 2021, 06:07 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
September 21, 2021, 05:56 (GMT)
try to fix weird gcc compile error
September 21, 2021, 05:52 (GMT)
Sculpt: more brush stuff
September 21, 2021, 04:26 (GMT)
Merge branch 'master' into temp-vert-normals-cleanup
September 21, 2021, 03:26 (GMT)
Disable a static assert on gcc.
September 21, 2021, 02:42 (GMT)
add missing files
September 21, 2021, 02:41 (GMT)
Sculpt: Finish color support for brush channels

* BRUSH_CHANNEL_VEC3/4 are now implemented
* New flag BRUSH_CHANNEL_COLOR
* Also tried to sculpt's usage of wm.radial_control in keymaps
September 21, 2021, 00:25 (GMT)
Fix: Knife keymap failed unit test
September 20, 2021, 23:41 (GMT)
Knife: Replaced object bases array with object array

The Base structs were only ever used to retrieve the Object struct and so could be replaced.
September 20, 2021, 23:14 (GMT)
Merge branch 'master' into soc-2021-knife-tools
September 20, 2021, 22:23 (GMT)
Fix: Warning caused by setting enum value to bool
September 20, 2021, 22:17 (GMT)
Ensure unique catalog name when adding

Without this, adding multiple catalogs would always add them with the
same name. The first duplicate name would cause an assert to fail.
September 20, 2021, 21:10 (GMT)
Sculpt: More brush engine stuff, got automasking to work with it

* Sculpt now has an API to get brush channel settings.
If a sculpt cache exists it will use the channels there
(ss->cache->channels_final), otherwise it pulls them
from a brush and Sculpt toolsettings. Exampes:

float f = SCULPT_get_float(ss, "setting", sd, brush);
itn i = SCULPT_get_int(ss, "setting", sd, brush);

* Improved the UI a bit
September 20, 2021, 20:40 (GMT)
Knife: Better multi-object edit mode

The knife tool can now make cuts in multi-object edit mode which cross over multiple objects and go from the geometry of one object to multiple others.

Previously, object switching functionality was implemented but this proved insufficient to achieve the functionality contained within this patch. Instead, the dependence on a singular Object and BMEditMesh stored in the KnifeTool_OpData struct needed to be entirely removed.

This has resulted in a lot of passing around of Object pointers which could potentially be simplified using a map of some kind in the future. For now it works well.
September 20, 2021, 18:03 (GMT)
Fix swapped glossy direct/indirect passes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021