September 20, 2021, 17:59 (GMT) |
Fix broken motion vector pass link in compositor |
September 20, 2021, 17:40 (GMT) |
Merge branch 'master' into temp-asset-browser-catalogs-ui |
September 20, 2021, 17:07 (GMT) |
Merge branch 'master' into cycles-x |
September 20, 2021, 17:07 (GMT) |
Fix crash in background render after tile highlight changes |
September 20, 2021, 16:26 (GMT) |
Merge branch 'master' into cycles-x |
September 20, 2021, 16:08 (GMT) |
initial support for node groups |
September 20, 2021, 15:59 (GMT) |
Cycles X: Remove dead resumable render code It will be implemented differently by specifying an EXR file. Remove the command line arguments to avoid false perception that the resumable render still works. Differential Revision: https://developer.blender.org/D12571 |
September 20, 2021, 15:43 (GMT) |
WIP: Cycles X: Schedule work based on occupancy Sacrifice refresh interval and increase GPU occupancy, lowering the final render time. Lowers `Blender 2.80 - Spring` demo file form predicted 30min measured 3 min to render 1/10th of samples) to about 7.5min. It is still considerably higher than the master branch, which finishes the file in just below 3 min, but it is already a better results. The timing is from RTX 5000. The viewport and CPU rendering should stay unaffected by this change. Differential Revision: https://developer.blender.org/D12570 |
September 20, 2021, 15:35 (GMT) |
Cycles X: Re-implement tile highlight Since the GPUDisplay usage for offline rendering we've lost tile highlight functionality. This change brings it back. Introduced new RenderEngine API call to manipulate highlight state without acquiring RenderResult (so that we don't allocate passes). Not fully ideal since the last tile will be highlighted after render is done until first full-frame is done, but is a cosmetic thing we can improve in the future. Differential Revision: https://developer.blender.org/D12519 |
September 20, 2021, 15:18 (GMT) |
cleanup |
September 20, 2021, 15:03 (GMT) |
Cycles X: make progressive multi-jitter the default sampling pattern Now that adaptive sampling is enabled by default this was already the case in practice, but use it now also for the non-adaptive case so the sampling patterns stays consistent when switching that on and off. A reason to do this now is that we will need to update all the test reference images for the cycles-x merge, and those are all affected by the sampling pattern. |
September 20, 2021, 14:58 (GMT) |
improve visualization |
September 20, 2021, 14:51 (GMT) |
Cycles X: Improve progress report while processing files from disk Differential Revision: https://developer.blender.org/D12542 |
September 20, 2021, 14:26 (GMT) |
Fix T91425: VDB shadow rendering incorrect in some cases |
September 20, 2021, 13:56 (GMT) |
Fix baking failing with auto tiles, disable since it's not supported yet |
September 20, 2021, 12:40 (GMT) |
Fix incorrect auto minimum samples for adaptive sampling The comment did not match the implementation. Differential Revision: https://developer.blender.org/D12561 |
September 20, 2021, 11:30 (GMT) |
Merge branch 'master' into temp-field-visualization |
September 20, 2021, 11:06 (GMT) |
Merge branch 'master' into cycles-x |
September 20, 2021, 10:34 (GMT) |
Fix small crash in last commit and a few typos |
Revision 89423ea by Sybren A. Stüvel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) September 20, 2021, 10:16 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021