Blender Git "builtin-simulation-nodes" branch commits. Page: 21 / 122 December 14, 2019, 16:06 (GMT) | optimize fill operation
| December 14, 2019, 15:53 (GMT) | optimize float range
| December 14, 2019, 15:49 (GMT) | cleanup
| December 14, 2019, 15:19 (GMT) | optimize generic extend operation
| December 14, 2019, 14:36 (GMT) | support for removing sockets in Select node
| December 14, 2019, 14:28 (GMT) | initial Select node
| December 14, 2019, 13:46 (GMT) | print warning when inputs incorrectly depend on particles
| December 14, 2019, 13:46 (GMT) | keep track of contexts used by function network
| December 14, 2019, 13:45 (GMT) | more utility functions for vector and stack
| December 14, 2019, 13:02 (GMT) | refactor signature builder
| December 14, 2019, 12:15 (GMT) | turn attribute name into an input socket
| December 14, 2019, 11:18 (GMT) | support nicer drawing of sockets
| December 14, 2019, 10:35 (GMT) | new Multi Execute node
| December 14, 2019, 10:29 (GMT) | prevent trails and explosion in a the same particle system
| December 14, 2019, 10:10 (GMT) | remove unused code
| December 14, 2019, 10:02 (GMT) | Merge branch 'master' into functions
| December 13, 2019, 18:42 (GMT) | fix: find IDs used by output sockets as well
| December 13, 2019, 18:40 (GMT) | Merge branch 'master' into functions
| December 12, 2019, 17:28 (GMT) | new Find Non Close Points node
| December 12, 2019, 14:34 (GMT) | new Get List Elements node
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