Blender Git "builtin-simulation-nodes" branch commits. Page: 94 / 122 June 8, 2019, 12:02 (GMT) | fix old particle removal
| June 8, 2019, 12:00 (GMT) | keep track of time since simulation start
| June 8, 2019, 11:55 (GMT) | ArrayRef take_front and take_back methods
| June 8, 2019, 11:39 (GMT) | pass elapsed seconds into step function
| June 8, 2019, 11:30 (GMT) | automatically initialize attributes the emitter does not care about
| June 8, 2019, 11:28 (GMT) | method to fill an ArrayRef
| June 8, 2019, 10:59 (GMT) | emitter can decide which attributes it initializes
| June 8, 2019, 10:38 (GMT) | introduce concept of particle block slices
| June 8, 2019, 10:37 (GMT) | fix lazy init unit test
| June 8, 2019, 10:37 (GMT) | easy access last element in vector
| June 8, 2019, 09:54 (GMT) | cleanup naming and implement some destructors
| June 7, 2019, 21:12 (GMT) | experiment with an emitter abstraction
| June 7, 2019, 20:43 (GMT) | initial deletion or particles and compression of blocks
| June 7, 2019, 16:07 (GMT) | test NamedBuffersRef abstraction to separate components
More specifically this separates implementation details of Forces and ParticleBlocks.
| June 7, 2019, 15:50 (GMT) | work-in-progress functions to compress a set of particle blocks
| June 7, 2019, 15:18 (GMT) | initial particles container
| June 7, 2019, 13:53 (GMT) | initial force implementation
| June 7, 2019, 13:53 (GMT) | simple Vec3 type
| June 7, 2019, 13:13 (GMT) | control simulation with some properties
| June 7, 2019, 10:34 (GMT) | don't reset simulation when pausing playback
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