January 6, 2017, 20:00 (GMT) |
Fix artifacts caused by double plastic computation whith collisions |
January 6, 2017, 06:45 (GMT) |
Fix plasticity issue with shearing springs |
January 6, 2017, 06:45 (GMT) |
Implement rest planarity factor option |
January 5, 2017, 22:48 (GMT) |
Refactor/Optimization: Integrate bend springs into struct/shear A bending spring runs along each structural and shearing spring. Taking advantage of that, this integrates the required data for both into the same spring struct instance. This greatly simplifies bending spring generation code, and also reduces the memory usage for spring storage in about 40-50%. This change also fixes minor memory management issues. |
January 5, 2017, 02:43 (GMT) |
Cleanup: Fix some returns and potential memory leaks |
January 5, 2017, 02:38 (GMT) |
Cleanup: fix some types, and remove unused var |
January 5, 2017, 02:33 (GMT) |
Fix mistake in angular spring generation |
January 4, 2017, 23:49 (GMT) |
Implement angular spring support for dynamic mesh |
January 4, 2017, 21:47 (GMT) |
Implement proper sub-step independent plasticity scaling |
December 15, 2016, 23:10 (GMT) |
Implement angular plasticity (has issues) Same issues as the previous structural plasticity commit. |
December 15, 2016, 23:10 (GMT) |
Implement structural plasticity (has issues) The issue here is that the rest length factor isn't cached, because the cache only allows you to store a single type of data per cache (I'll try to fix this later), so if you interrupt the simulation midway through, going to the start frame, the plastic deformations will be reset. |
December 15, 2016, 17:21 (GMT) |
Fixed some typos, and missing initializations |
December 8, 2016, 21:35 (GMT) |
Implement angular bending damping |
December 8, 2016, 18:32 (GMT) |
Add some comments about methods used for mass-spring model |
December 8, 2016, 18:32 (GMT) |
Set better default values for the new mass-spring model |
December 8, 2016, 18:32 (GMT) |
Implement shear springs for ngons |
December 8, 2016, 18:32 (GMT) |
Implement bending springs along shear springs within polygons This adds bending springs within polygons, so that they resist changing planarity. |
December 8, 2016, 18:31 (GMT) |
Initial implementation of angular bending springs This implements bending resistant forces between adjacent polygons in cloth simulation. Note that derivatives are not yet included in the computations (and might not even be needed, as the simulation is already quite stable). Angular damping is not yet implemented either. |
December 7, 2016, 00:04 (GMT) |
Add cent_poly_v3 function |
December 5, 2016, 23:39 (GMT) |
Rename angular hair spring things to hair instead of angular This is to make a clear distinction between the existing angular hair springs, and the new generic angular springs. |
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