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Git Commits -> Revision cb4d349

Revision cb4d349 by Luca Rood (cloth-improvements)
December 8, 2016, 18:31 (GMT)
Initial implementation of angular bending springs

This implements bending resistant forces between adjacent polygons in
cloth simulation. Note that derivatives are not yet included in the
computations (and might not even be needed, as the simulation is already
quite stable). Angular damping is not yet implemented either.

Commit Details:

Full Hash: cb4d349803cbe27f51be2a5ccca1c68ea42ba3d9
Parent Commit: ce6227b
Lines Changed: +340, -134

5 Modified Paths:

/source/blender/blenkernel/BKE_cloth.h (+7, -2) (Diff)
/source/blender/blenkernel/intern/cloth.c (+215, -126) (Diff)
/source/blender/physics/intern/BPH_mass_spring.cpp (+4, -6) (Diff)
/source/blender/physics/intern/implicit.h (+3, -0) (Diff)
/source/blender/physics/intern/implicit_blender.c (+111, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021