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Git Commits -> Revision 03a0770
Revision 03a0770 by Ton Roosendaal (master) May 3, 2009, 17:48 (GMT) |
Bugfix #17929 Old bug (2.42): when using node material, transparent shadow did not work. It was missing to set the proper 'pass flag'. Do note an important difference with non-node materials for 'transparent shadow'. If there are no nodes, it uses the color from the unshaded material. When it has nodes, it uses the color output from the entire node tree, which is typically from shaded materials. The latter is because node shaders have no support for shade passes yet (it only outputs rgb + a). |
Commit Details:
Full Hash: 03a0770df57835ca3551642fc6ba879bdde9564a
SVN Revision: 20042
Parent Commit: 56b8ce2
Lines Changed: +4, -10
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+4, -10) (Diff)