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Git Commits -> Revision 56b8ce2
Revision 56b8ce2 by Ton Roosendaal (master) May 3, 2009, 13:22 (GMT) |
Bugfix 18671 revisted Node editor didn't support editing non-material texture node trees. Campbell pointed me to fact it's been used already, like for brush painting. However, this only worked via linking the texture to a material... hackish stuff. Now the Node Editor supports all other Textures too, with three extra icon buttons to define which. - Active Object: for textures linked to Materials or Lamps - World: textures from Scene world. - Brush: textures from active Brush The latter can only be set and used when in Paint or Sculpt mode: - Paint mode: in Image window, Paint Tool panel, set active brush - Sculpt mode: in EditButtons, Texture panel, select empty slot, add texture. Note that refreshes of previews in Node Editor is not always happening on switching contextes. Just click a socket to refresh view. |
Commit Details:
Full Hash: 56b8ce2ec17ea555dc2042ab3d843384b9d1e7cd
SVN Revision: 20041
Parent Commit: c352993
Lines Changed: +63, -10