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Git Commits -> Revision 041a502

Revision 041a502 by Clément Foucault (master)
April 25, 2017, 16:47 (GMT)
Eevee: Make default shaders works.

- Added New Batch cache routine to get the split mesh for each material. (optimization needed)
- Did some shader modifications to create default_frag and support a somwhat correct fresnel for lamps (to finish)

Commit Details:

Full Hash: 041a50291b73b727fdf8bc3192de2917e8563ce0
Parent Commit: 00f5c62
Lines Changed: +410, -37

1 Added Path:

/source/blender/draw/engines/eevee/shaders/default_frag.glsl (+10, -0) (View)

12 Modified Paths:

/release/scripts/startup/bl_ui/properties_material.py (+84, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/eevee/eevee.c (+58, -15) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+7, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+13, -11) (Diff)
/source/blender/draw/intern/draw_cache.c (+20, -9) (Diff)
/source/blender/draw/intern/draw_cache.h (+2, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl.h (+1, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+197, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+12, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+2, -0) (Diff)
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