Blender Git Loki
Git Commits -> Revision 0609066
Revision 0609066 by Ton Roosendaal (master) June 23, 2006, 16:48 (GMT) |
Bug 4429 When using multiple RenderLayers, each with own 'edge render', the buffer holding edge pixels wasn't cleared from scratch, so the edges of previous layers were showing too. |
Commit Details:
Full Hash: 0609066fe94e795ab16f7b349b54701798198641
SVN Revision: 7857
Parent Commit: 43b0fb0
Lines Changed: +9, -6
1 Modified Path:
/source/blender/render/intern/source/rendercore.c (+9, -6) (Diff)