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Git Commits -> Revision 075950a
Revision 075950a by Sergey Sharybin (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 8, 2018, 14:09 (GMT) |
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate This is fully unpredictable for artists when one damaged object makes the whole scene to render incorrectly. This involves two main changes: - It is not enough to check triangle bounds to be valid when building BVH. This is because triangle might have some finite vertices and some non-finite. - We shouldn't add non-finite triangle area to the overall area for MIS. |
Commit Details:
Full Hash: 075950ad66b02cea5aa436e04221d94571f55409
Parent Commit: 93d711c
Lines Changed: +13, -1