Blender Git Commit Log

Git Commits -> Revision 075950a

January 8, 2018, 14:09 (GMT)
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate

This is fully unpredictable for artists when one damaged object makes the whole
scene to render incorrectly. This involves two main changes:

- It is not enough to check triangle bounds to be valid when building BVH.
This is because triangle might have some finite vertices and some non-finite.

- We shouldn't add non-finite triangle area to the overall area for MIS.

Commit Details:

Full Hash: 075950ad66b02cea5aa436e04221d94571f55409
Parent Commit: 93d711c
Lines Changed: +13, -1

4 Modified Paths:

/intern/cycles/bvh/bvh_build.cpp (+1, -1) (Diff)
/intern/cycles/render/light.cpp (+3, -0) (Diff)
/intern/cycles/render/mesh.cpp (+7, -0) (Diff)
/intern/cycles/render/mesh.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021