Blender Git Loki
Git Commits -> Revision 09715e7
Revision 09715e7 by Campbell Barton (master) February 8, 2010, 21:33 (GMT) |
bugfix [#21036] crash with glsl shading VBO draw cod was assuming a buffer was allocated for drawing. |
Commit Details:
Full Hash: 09715e7ccec188daf34fee5a352794f9ecfd64d6
SVN Revision: 26723
Parent Commit: 6001508
Lines Changed: +6, -0
1 Modified Path:
/source/blender/blenkernel/intern/cdderivedmesh.c (+6, -0) (Diff)