Blender Git Loki
Git Commits -> Revision 09e1f27
Revision 09e1f27 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) March 25, 2021, 12:15 (GMT) |
EEVEE: Remove EEVEE Starting clean! |
Commit Details:
Full Hash: 09e1f276ff6296193fba7d151836bec56ce3a67a
Parent Commit: 81632de
Lines Changed: +44, -26471
114 Deleted Paths:
/source/blender/draw/engines/eevee/eevee_bloom.c (+0, -344)
/source/blender/draw/engines/eevee/eevee_cryptomatte.c (+0, -726)
/source/blender/draw/engines/eevee/eevee_data.c (+0, -389)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+0, -1048)
/source/blender/draw/engines/eevee/eevee_effects.c (+0, -514)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+0, -1263)
/source/blender/draw/engines/eevee/eevee_lights.c (+0, -269)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+0, -383)
/source/blender/draw/engines/eevee/eevee_lut_gen.c (+0, -123)
/source/blender/draw/engines/eevee/eevee_materials.c (+0, -1124)
/source/blender/draw/engines/eevee/eevee_mist.c (+0, -114)
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+0, -604)
/source/blender/draw/engines/eevee/eevee_occlusion.c (+0, -268)
/source/blender/draw/engines/eevee/eevee_private.h (+0, -1549)
/source/blender/draw/engines/eevee/eevee_render.c (+0, -745)
/source/blender/draw/engines/eevee/eevee_renderpasses.c (+0, -529)
/source/blender/draw/engines/eevee/eevee_sampling.c (+0, -129)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+0, -266)
/source/blender/draw/engines/eevee/eevee_shaders.c (+0, -1654)
/source/blender/draw/engines/eevee/eevee_shadows.c (+0, -417)
/source/blender/draw/engines/eevee/eevee_shadows_cascade.c (+0, -437)
/source/blender/draw/engines/eevee/eevee_shadows_cube.c (+0, -225)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+0, -363)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+0, -440)
/source/blender/draw/engines/eevee/eevee_volumes.c (+0, -857)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+0, -414)
/source/blender/draw/engines/eevee/shaders/background_vert.glsl (+0, -27)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+0, -206)
/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl (+0, -59)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+0, -123)
/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl (+0, -89)
/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl (+0, -88)
/source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl (+0, -145)
/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl (+0, -305)
/source/blender/draw/engines/eevee/shaders/closure_eval_refraction_lib.glsl (+0, -128)
/source/blender/draw/engines/eevee/shaders/closure_eval_translucent_lib.glsl (+0, -71)
/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl (+0, -189)
/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl (+0, -73)
/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl (+0, -108)
/source/blender/draw/engines/eevee/shaders/cryptomatte_frag.glsl (+0, -7)
/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl (+0, -130)
/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl (+0, -218)
/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl (+0, -101)
/source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl (+0, -117)
/source/blender/draw/engines/eevee/shaders/effect_dof_downsample_frag.glsl (+0, -37)
/source/blender/draw/engines/eevee/shaders/effect_dof_filter_frag.glsl (+0, -93)
/source/blender/draw/engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl (+0, -57)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+0, -293)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+0, -625)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+0, -179)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+0, -212)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+0, -85)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl (+0, -138)
/source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl (+0, -65)
/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl (+0, -42)
/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl (+0, -37)
/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl (+0, -115)
/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl (+0, -71)
/source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl (+0, -36)
/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl (+0, -232)
/source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl (+0, -101)
/source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl (+0, -220)
/source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl (+0, -149)
/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl (+0, -78)
/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl (+0, -117)
/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl (+0, -218)
/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl (+0, -32)
/source/blender/draw/engines/eevee/shaders/effect_velocity_tile_frag.glsl (+0, -151)
/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl (+0, -212)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl (+0, -22)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl (+0, -44)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl (+0, -170)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl (+0, -79)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl (+0, -97)
/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl (+0, -47)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_frag.glsl (+0, -22)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl (+0, -47)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl (+0, -18)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+0, -311)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+0, -18)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl (+0, -17)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl (+0, -37)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl (+0, -25)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl (+0, -12)
/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl (+0, -11)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+0, -387)
/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl (+0, -52)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+0, -302)
/source/blender/draw/engines/eevee/shaders/object_motion_frag.glsl (+0, -27)
/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl (+0, -59)
/source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl (+0, -20)
/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl (+0, -86)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+0, -35)
/source/blender/draw/engines/eevee/shaders/random_lib.glsl (+0, -38)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+0, -228)
/source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl (+0, -56)
/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl (+0, -126)
/source/blender/draw/engines/eevee/shaders/shadow_accum_frag.glsl (+0, -52)
/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl (+0, -5)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+0, -51)
/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl (+0, -91)
/source/blender/draw/engines/eevee/shaders/surface_frag.glsl (+0, -94)
/source/blender/draw/engines/eevee/shaders/surface_geom.glsl (+0, -46)
/source/blender/draw/engines/eevee/shaders/surface_lib.glsl (+0, -44)
/source/blender/draw/engines/eevee/shaders/surface_vert.glsl (+0, -60)
/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl (+0, -18)
/source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl (+0, -11)
/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl (+0, -74)
/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl (+0, -80)
/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl (+0, -85)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+0, -198)
/source/blender/draw/engines/eevee/shaders/volumetric_resolve_frag.glsl (+0, -34)
/source/blender/draw/engines/eevee/shaders/volumetric_scatter_frag.glsl (+0, -86)
/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl (+0, -37)
/source/blender/draw/engines/eevee/eevee_cryptomatte.c (+0, -726)
/source/blender/draw/engines/eevee/eevee_data.c (+0, -389)
/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+0, -1048)
/source/blender/draw/engines/eevee/eevee_effects.c (+0, -514)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+0, -1263)
/source/blender/draw/engines/eevee/eevee_lights.c (+0, -269)
/source/blender/draw/engines/eevee/eevee_lookdev.c (+0, -383)
/source/blender/draw/engines/eevee/eevee_lut_gen.c (+0, -123)
/source/blender/draw/engines/eevee/eevee_materials.c (+0, -1124)
/source/blender/draw/engines/eevee/eevee_mist.c (+0, -114)
/source/blender/draw/engines/eevee/eevee_motion_blur.c (+0, -604)
/source/blender/draw/engines/eevee/eevee_occlusion.c (+0, -268)
/source/blender/draw/engines/eevee/eevee_private.h (+0, -1549)
/source/blender/draw/engines/eevee/eevee_render.c (+0, -745)
/source/blender/draw/engines/eevee/eevee_renderpasses.c (+0, -529)
/source/blender/draw/engines/eevee/eevee_sampling.c (+0, -129)
/source/blender/draw/engines/eevee/eevee_screen_raytrace.c (+0, -266)
/source/blender/draw/engines/eevee/eevee_shaders.c (+0, -1654)
/source/blender/draw/engines/eevee/eevee_shadows.c (+0, -417)
/source/blender/draw/engines/eevee/eevee_shadows_cascade.c (+0, -437)
/source/blender/draw/engines/eevee/eevee_shadows_cube.c (+0, -225)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+0, -363)
/source/blender/draw/engines/eevee/eevee_temporal_sampling.c (+0, -440)
/source/blender/draw/engines/eevee/eevee_volumes.c (+0, -857)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+0, -414)
/source/blender/draw/engines/eevee/shaders/background_vert.glsl (+0, -27)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+0, -206)
/source/blender/draw/engines/eevee/shaders/bsdf_lut_frag.glsl (+0, -59)
/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl (+0, -123)
/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl (+0, -89)
/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl (+0, -88)
/source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl (+0, -145)
/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl (+0, -305)
/source/blender/draw/engines/eevee/shaders/closure_eval_refraction_lib.glsl (+0, -128)
/source/blender/draw/engines/eevee/shaders/closure_eval_translucent_lib.glsl (+0, -71)
/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl (+0, -189)
/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl (+0, -73)
/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl (+0, -108)
/source/blender/draw/engines/eevee/shaders/cryptomatte_frag.glsl (+0, -7)
/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl (+0, -130)
/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl (+0, -218)
/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl (+0, -101)
/source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl (+0, -117)
/source/blender/draw/engines/eevee/shaders/effect_dof_downsample_frag.glsl (+0, -37)
/source/blender/draw/engines/eevee/shaders/effect_dof_filter_frag.glsl (+0, -93)
/source/blender/draw/engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl (+0, -57)
/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl (+0, -293)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+0, -625)
/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl (+0, -179)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+0, -212)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+0, -85)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_vert.glsl (+0, -138)
/source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl (+0, -65)
/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl (+0, -42)
/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl (+0, -37)
/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl (+0, -115)
/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl (+0, -71)
/source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl (+0, -36)
/source/blender/draw/engines/eevee/shaders/effect_motion_blur_frag.glsl (+0, -232)
/source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl (+0, -101)
/source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl (+0, -220)
/source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl (+0, -149)
/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl (+0, -78)
/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl (+0, -117)
/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl (+0, -218)
/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl (+0, -32)
/source/blender/draw/engines/eevee/shaders/effect_velocity_tile_frag.glsl (+0, -151)
/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl (+0, -212)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl (+0, -22)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl (+0, -44)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl (+0, -170)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl (+0, -79)
/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl (+0, -97)
/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl (+0, -47)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_frag.glsl (+0, -22)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl (+0, -47)
/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl (+0, -18)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+0, -311)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+0, -18)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_vert.glsl (+0, -17)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl (+0, -37)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl (+0, -25)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl (+0, -12)
/source/blender/draw/engines/eevee/shaders/lightprobe_vert.glsl (+0, -11)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+0, -387)
/source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl (+0, -52)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+0, -302)
/source/blender/draw/engines/eevee/shaders/object_motion_frag.glsl (+0, -27)
/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl (+0, -59)
/source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl (+0, -20)
/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl (+0, -86)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+0, -35)
/source/blender/draw/engines/eevee/shaders/random_lib.glsl (+0, -38)
/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl (+0, -228)
/source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl (+0, -56)
/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl (+0, -126)
/source/blender/draw/engines/eevee/shaders/shadow_accum_frag.glsl (+0, -52)
/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl (+0, -5)
/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl (+0, -51)
/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl (+0, -91)
/source/blender/draw/engines/eevee/shaders/surface_frag.glsl (+0, -94)
/source/blender/draw/engines/eevee/shaders/surface_geom.glsl (+0, -46)
/source/blender/draw/engines/eevee/shaders/surface_lib.glsl (+0, -44)
/source/blender/draw/engines/eevee/shaders/surface_vert.glsl (+0, -60)
/source/blender/draw/engines/eevee/shaders/update_noise_frag.glsl (+0, -18)
/source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl (+0, -11)
/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl (+0, -74)
/source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl (+0, -80)
/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl (+0, -85)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+0, -198)
/source/blender/draw/engines/eevee/shaders/volumetric_resolve_frag.glsl (+0, -34)
/source/blender/draw/engines/eevee/shaders/volumetric_scatter_frag.glsl (+0, -86)
/source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl (+0, -37)