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Git Commits -> Revision 0c47762

January 4, 2017, 10:01 (GMT)
More work on Clay engine:
- Calculate normals with dfdy while waiting for a proper way to draw mesh normals.
- Added initial support for 2d texture arrays.
- Better API naming.
- Generate Matcap texture arrays and draw with it.

Commit Details:

Full Hash: 0c4776280da79a4a20955be1e9d44bfb7e111966
Parent Commit: fe0df0a
Lines Changed: +353, -158

2 Deleted Paths:

/source/blender/draw/engines/clay/shaders/clay_debug_frag.glsl (+0, -14)
/source/blender/draw/engines/clay/shaders/clay_downsample_depth_frag.glsl (+0, -15)

8 Modified Paths:

/source/blender/draw/CMakeLists.txt (+0, -2) (Diff)
/source/blender/draw/DRW_engine.h (+1, -1) (Diff)
/source/blender/draw/engines/clay/clay.c (+131, -74) (Diff)
/source/blender/draw/engines/clay/shaders/clay_frag.glsl (+41, -6) (Diff)
/source/blender/draw/intern/draw_manager.c (+116, -39) (Diff)
/source/blender/draw/intern/DRW_render.h (+29, -6) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+34, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021