Blender Git Commit Log
Git Commits -> Revision 0c47762
January 4, 2017, 10:01 (GMT) |
More work on Clay engine: - Calculate normals with dfdy while waiting for a proper way to draw mesh normals. - Added initial support for 2d texture arrays. - Better API naming. - Generate Matcap texture arrays and draw with it. |
Commit Details:
Full Hash: 0c4776280da79a4a20955be1e9d44bfb7e111966
Parent Commit: fe0df0a
Lines Changed: +353, -158
2 Deleted Paths:
/source/blender/draw/engines/clay/shaders/clay_debug_frag.glsl (+0, -14)
/source/blender/draw/engines/clay/shaders/clay_downsample_depth_frag.glsl (+0, -15)
/source/blender/draw/engines/clay/shaders/clay_downsample_depth_frag.glsl (+0, -15)
8 Modified Paths:
/source/blender/draw/CMakeLists.txt (+0, -2) (Diff)
/source/blender/draw/DRW_engine.h (+1, -1) (Diff)
/source/blender/draw/engines/clay/clay.c (+131, -74) (Diff)
/source/blender/draw/engines/clay/shaders/clay_frag.glsl (+41, -6) (Diff)
/source/blender/draw/intern/draw_manager.c (+116, -39) (Diff)
/source/blender/draw/intern/DRW_render.h (+29, -6) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+34, -1) (Diff)
/source/blender/draw/DRW_engine.h (+1, -1) (Diff)
/source/blender/draw/engines/clay/clay.c (+131, -74) (Diff)
/source/blender/draw/engines/clay/shaders/clay_frag.glsl (+41, -6) (Diff)
/source/blender/draw/intern/draw_manager.c (+116, -39) (Diff)
/source/blender/draw/intern/DRW_render.h (+29, -6) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_texture.c (+34, -1) (Diff)