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Git Commits -> Revision 0cc514e
Revision 0cc514e by Sergey Sharybin (master) May 22, 2016, 13:44 (GMT) |
Make Shift-Z in viewprot a toggle between current shading mode and rendered one This way it is now possible to toggle between material and rendered shading while previously rendered viewport will always go back to solid shading. |
Commit Details:
Full Hash: 0cc514ec845e3170a63ad837360842219e951e85
Parent Commit: 120492a
Lines Changed: +42, -5
5 Modified Paths:
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/editors/space_view3d/view3d_edit.c (+29, -0) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -0) (Diff)
/source/blender/editors/space_view3d/view3d_ops.c (+4, -5) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+7, -0) (Diff)
/source/blender/editors/space_view3d/view3d_edit.c (+29, -0) (Diff)
/source/blender/editors/space_view3d/view3d_intern.h (+1, -0) (Diff)
/source/blender/editors/space_view3d/view3d_ops.c (+4, -5) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+7, -0) (Diff)