Blender Git Loki

Git Commits -> Revision 0f48b37

Revision 0f48b37 by Jacques Lucke (master)
December 7, 2021, 12:26 (GMT)
Revert moving all shader nodes to c++

This reverts to following commits:
* rB5cad004d716da02f511bd34983ac7da820308676
* rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
* rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
* rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
* rBf72cc47d8edf849af98e196f721022bacf86a5e7
* rB3f7014ecc9d523997062eadd62888af5fc70a2b6
* rB0578921063fbb081239439062215f2538a31af4b
* rBc20098e6ec6adee874a12e510aa4a56d89f92838
* rBd5efda72f501ad95679d7ac554086a1fb18c1ac0

The original move to c++ that the other commits depended upon had some issues
that should be fixed before committing it again. The issues were reported in
T93797, T93809 and T93798.

We should also find a better rule for not using c-style casts going forward,
although that wouldn't have been reason enough to revert the commits.
Introducing something like a `MEM_new<T>` and `MEM_delete<T>`
function might help with the the most common case of casting the return
type of `MEM_malloc`.

Going forward, I recommend first committing the changes that don't
require converting files to c++. Then convert the shading node files
in smaller chunks. Especially don't mix fairly low risk changes like
moving some simple nodes, with higher risk changes.

Commit Details:

Full Hash: 0f48b37aae0230119523a9718b331961bd989a78
Parent Commit: ae5a89e
Lines Changed: +7936, -8556

75 Added Paths:

/source/blender/nodes/shader/nodes/node_shader_add_shader.c (+56, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c (+79, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+97, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_background.c (+56, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bevel.c (+69, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_blackbody.c (+63, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+56, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+80, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+64, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+82, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+81, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c (+60, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c (+109, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c (+200, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+74, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c (+65, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+62, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c (+55, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+63, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_bump.c (+68, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_camera.c (+57, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_common.c (+266, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_displacement.c (+83, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c (+101, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_emission.c (+56, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_fresnel.c (+73, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+73, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_geometry.c (+101, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_hair_info.c (+58, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_holdout.c (+54, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+99, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_ies_light.c (+53, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+78, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.c (+75, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.c (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+62, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_mapping.c (+77, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc (+198, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.c (+57, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_normal.c (+77, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_normal_map.c (+132, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_object_info.c (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_output_aov.c (+70, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_output_light.c (+42, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_output_linestyle.c (+44, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_output_material.c (+90, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_output_world.c (+58, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_particle_info.c (+75, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_rgb.c (+51, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_script.c (+70, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c (+118, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc (+177, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc (+142, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c (+60, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_squeeze.c (+71, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c (+97, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tangent.c (+85, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.c (+97, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.c (+150, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c (+82, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.c (+221, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.c (+39, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_uvmap.c (+67, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc (+235, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c (+80, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vectTransform.c (+153, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vertex_color.c (+62, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c (+56, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_volume_info.c (+61, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.c (+142, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c (+57, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_wavelength.c (+73, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_wireframe.c (+67, -0) (View)
/source/blender/nodes/shader/node_shader_tree.c (+1029, -0) (View)
/source/blender/nodes/shader/node_shader_util.h (+126, -0) (View)

80 Deleted Paths:

/source/blender/nodes/shader/CMakeLists.txt (+0, -171)
/source/blender/nodes/shader/nodes/node_shader_add_shader.cc (+0, -58)
/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc (+0, -86)
/source/blender/nodes/shader/nodes/node_shader_attribute.cc (+0, -104)
/source/blender/nodes/shader/nodes/node_shader_background.cc (+0, -63)
/source/blender/nodes/shader/nodes/node_shader_bevel.cc (+0, -75)
/source/blender/nodes/shader/nodes/node_shader_blackbody.cc (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_brightness.cc (+0, -63)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc (+0, -86)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc (+0, -66)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc (+0, -84)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc (+0, -87)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc (+0, -70)
/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc (+0, -125)
/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc (+0, -209)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc (+0, -76)
/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc (+0, -71)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc (+0, -64)
/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc (+0, -57)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc (+0, -69)
/source/blender/nodes/shader/nodes/node_shader_bump.cc (+0, -75)
/source/blender/nodes/shader/nodes/node_shader_camera.cc (+0, -64)
/source/blender/nodes/shader/nodes/node_shader_color_ramp.cc (+0, -189)
/source/blender/nodes/shader/nodes/node_shader_combine_hsv.cc (+0, -77)
/source/blender/nodes/shader/nodes/node_shader_combine_rgb.cc (+0, -86)
/source/blender/nodes/shader/nodes/node_shader_combine_xyz.cc (+0, -67)
/source/blender/nodes/shader/nodes/node_shader_common.cc (+0, -253)
/source/blender/nodes/shader/nodes/node_shader_displacement.cc (+0, -90)
/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc (+0, -108)
/source/blender/nodes/shader/nodes/node_shader_emission.cc (+0, -58)
/source/blender/nodes/shader/nodes/node_shader_fresnel.cc (+0, -80)
/source/blender/nodes/shader/nodes/node_shader_gamma.cc (+0, -79)
/source/blender/nodes/shader/nodes/node_shader_geometry.cc (+0, -107)
/source/blender/nodes/shader/nodes/node_shader_hair_info.cc (+0, -64)
/source/blender/nodes/shader/nodes/node_shader_holdout.cc (+0, -56)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc (+0, -106)
/source/blender/nodes/shader/nodes/node_shader_ies_light.cc (+0, -60)
/source/blender/nodes/shader/nodes/node_shader_invert.cc (+0, -85)
/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc (+0, -82)
/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc (+0, -68)
/source/blender/nodes/shader/nodes/node_shader_light_path.cc (+0, -68)
/source/blender/nodes/shader/nodes/node_shader_mapping.cc (+0, -84)
/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc (+0, -200)
/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc (+0, -59)
/source/blender/nodes/shader/nodes/node_shader_normal.cc (+0, -84)
/source/blender/nodes/shader/nodes/node_shader_normal_map.cc (+0, -140)
/source/blender/nodes/shader/nodes/node_shader_object_info.cc (+0, -67)
/source/blender/nodes/shader/nodes/node_shader_output_aov.cc (+0, -77)
/source/blender/nodes/shader/nodes/node_shader_output_light.cc (+0, -48)
/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc (+0, -50)
/source/blender/nodes/shader/nodes/node_shader_output_material.cc (+0, -96)
/source/blender/nodes/shader/nodes/node_shader_output_world.cc (+0, -64)
/source/blender/nodes/shader/nodes/node_shader_particle_info.cc (+0, -82)
/source/blender/nodes/shader/nodes/node_shader_rgb.cc (+0, -58)
/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc (+0, -74)
/source/blender/nodes/shader/nodes/node_shader_script.cc (+0, -78)
/source/blender/nodes/shader/nodes/node_shader_separate_hsv.cc (+0, -75)
/source/blender/nodes/shader/nodes/node_shader_separate_rgb.cc (+0, -119)
/source/blender/nodes/shader/nodes/node_shader_separate_xyz.cc (+0, -103)
/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc (+0, -67)
/source/blender/nodes/shader/nodes/node_shader_squeeze.cc (+0, -78)
/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc (+0, -102)
/source/blender/nodes/shader/nodes/node_shader_tangent.cc (+0, -92)
/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc (+0, -104)
/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc (+0, -158)
/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc (+0, -89)
/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc (+0, -227)
/source/blender/nodes/shader/nodes/node_shader_uvmap.cc (+0, -74)
/source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc (+0, -45)
/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc (+0, -86)
/source/blender/nodes/shader/nodes/node_shader_vector_transform.cc (+0, -161)
/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc (+0, -68)
/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc (+0, -58)
/source/blender/nodes/shader/nodes/node_shader_volume_info.cc (+0, -67)
/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc (+0, -144)
/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc (+0, -59)
/source/blender/nodes/shader/nodes/node_shader_wavelength.cc (+0, -81)
/source/blender/nodes/shader/nodes/node_shader_wireframe.cc (+0, -75)
/source/blender/nodes/shader/node_shader_tree.cc (+0, -1023)
/source/blender/nodes/shader/node_shader_util.hh (+0, -114)

110 Modified Paths:

/source/blender/blenkernel/intern/node.cc (+1, -1) (Diff)
/source/blender/nodes/CMakeLists.txt (+95, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_alphaOver.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_antialiasing.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_blur.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_bokehblur.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_bokehimage.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_boxmask.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_brightness.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_channelMatte.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_chromaMatte.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorbalance.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorMatte.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_colorSpill.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_common.cc (+3, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_composite.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_cornerpin.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_crop.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc (+4, -4) (Diff)
/source/blender/nodes/composite/nodes/node_composite_curves.cc (+3, -3) (Diff)
/source/blender/nodes/composite/nodes/node_composite_defocus.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_denoise.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_despeckle.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_diffMatte.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_dilate.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_directionalblur.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_displace.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_distanceMatte.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_exposure.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_filter.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_flip.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_gamma.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_glare.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_huecorrect.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_hueSatVal.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_idMask.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_image.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_inpaint.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_invert.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_keying.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_keyingscreen.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lensdist.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_levels.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_lummaMatte.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapRange.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapUV.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mapValue.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mask.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_math.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_mixrgb.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_movieclip.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normal.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_normalize.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_outputFile.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_pixelate.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_planetrackdeform.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_posterize.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_premulkey.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rgb.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_rotate.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_scale.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_setalpha.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_splitViewer.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_stabilize2d.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_sunbeams.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_switch.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_switchview.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_texture.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_tonemap.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_trackpos.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_transform.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_translate.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_valToRgb.cc (+2, -2) (Diff)
/source/blender/nodes/composite/nodes/node_composite_value.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_vecBlur.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_viewer.cc (+1, -1) (Diff)
/source/blender/nodes/composite/nodes/node_composite_zcombine.cc (+1, -1) (Diff)
/source/blender/nodes/composite/node_composite_tree.cc (+1, -1) (Diff)
/source/blender/nodes/intern/node_socket_declarations.cc (+0, -25) (Diff)
/source/blender/nodes/NOD_shader.h (+1, -1) (Diff)
/source/blender/nodes/NOD_socket_declarations.hh (+0, -16) (Diff)
/source/blender/nodes/shader/nodes/node_shader_clamp.cc (+9, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_curves.cc (+28, -34) (Diff)
/source/blender/nodes/shader/nodes/node_shader_map_range.cc (+10, -12) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.cc (+8, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc (+12, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc (+12, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc (+12, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.cc (+8, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc (+12, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc (+13, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc (+13, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc (+13, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc (+12, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc (+13, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_value.cc (+8, -10) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_math.cc (+9, -11) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc (+9, -11) (Diff)
/source/blender/nodes/shader/node_shader_util.cc (+1, -1) (Diff)
/source/blender/nodes/texture/nodes/node_texture_bricks.c (+1, -0) (Diff)
/source/blender/render/RE_texture.h (+0, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021