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Git Commits -> Revision 0fb9b7b

Revision 0fb9b7b by Jeroen Bakker (master)
October 24, 2012, 08:36 (GMT)
Adding a pixelate node.

This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.

Commit Details:

Full Hash: 0fb9b7bedaadd8454b60ef5f0f2897da1af29732
SVN Revision: 51572
Parent Commit: 0cba4e6
Lines Changed: +238, -6

5 Added Paths:

/source/blender/compositor/nodes/COM_PixelateNode.cpp (+42, -0) (View)
/source/blender/compositor/nodes/COM_PixelateNode.h (+38, -0) (View)
/source/blender/compositor/operations/COM_PixelateOperation.cpp (+49, -0) (View)
/source/blender/compositor/operations/COM_PixelateOperation.h (+38, -0) (View)
/source/blender/nodes/composite/nodes/node_composite_pixelate.c (+57, -0) (View)

5 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/compositor/CMakeLists.txt (+6, -1) (Diff)
/source/blender/nodes/CMakeLists.txt (+3, -2) (Diff)
/source/blender/nodes/NOD_composite.h (+3, -3) (Diff)
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