Blender Git Commit Log
Git Commits -> Revision 0fb9b7b
Revision 0fb9b7b by Jeroen Bakker (master) October 24, 2012, 08:36 (GMT) |
Adding a pixelate node. This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization. |
Commit Details:
Full Hash: 0fb9b7bedaadd8454b60ef5f0f2897da1af29732
SVN Revision: 51572
Parent Commit: 0cba4e6
Lines Changed: +238, -6
5 Added Paths:
/source/blender/compositor/nodes/COM_PixelateNode.cpp (+42, -0) (View)
/source/blender/compositor/nodes/COM_PixelateNode.h (+38, -0) (View)
/source/blender/compositor/operations/COM_PixelateOperation.cpp (+49, -0) (View)
/source/blender/compositor/operations/COM_PixelateOperation.h (+38, -0) (View)
/source/blender/nodes/composite/nodes/node_composite_pixelate.c (+57, -0) (View)
/source/blender/compositor/nodes/COM_PixelateNode.h (+38, -0) (View)
/source/blender/compositor/operations/COM_PixelateOperation.cpp (+49, -0) (View)
/source/blender/compositor/operations/COM_PixelateOperation.h (+38, -0) (View)
/source/blender/nodes/composite/nodes/node_composite_pixelate.c (+57, -0) (View)