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Git Commits -> Revision 13ad2de
Revision 13ad2de by Campbell Barton (master) August 28, 2007, 02:11 (GMT) |
Fixes * material indicies were incorrectly exported * export object materials using colbits * scaled armatures would scale bones twice * scenes with no world would raise an error Additions * added options for global scaling and rotating, defaults will load correctly in MotionBuilder * modifiers can be applied to skinned meshes, the armatures are set to their rest positions for python to get the un-deformed mesh. This makes exporting a mesh with subsurf and armature applied work as expected. * meshes with parent bones are exported as weighted meshes. * use lamp modes for cast light and cast shadow FBX settings. * batch exporter, scenes or groups can be exporter to a file each. * help button to load the wiki exporter page. |
Commit Details:
Full Hash: 13ad2de90a6684948608dd317fa0f624520a0e50
SVN Revision: 11853
Parent Commit: 7b0098b
Lines Changed: +457, -182
1 Modified Path:
/release/scripts/export_fbx.py (+457, -182) (Diff)