Blender Git Commit Log

Git Commits -> Revision 13ad2de

Revision 13ad2de by Campbell Barton (master)
August 28, 2007, 02:11 (GMT)
Fixes
* material indicies were incorrectly exported
* export object materials using colbits
* scaled armatures would scale bones twice
* scenes with no world would raise an error

Additions
* added options for global scaling and rotating, defaults will load correctly in MotionBuilder
* modifiers can be applied to skinned meshes, the armatures are set to their rest positions for python to get the un-deformed mesh. This makes exporting a mesh with subsurf and armature applied work as expected.
* meshes with parent bones are exported as weighted meshes.
* use lamp modes for cast light and cast shadow FBX settings.
* batch exporter, scenes or groups can be exporter to a file each.
* help button to load the wiki exporter page.

Commit Details:

Full Hash: 13ad2de90a6684948608dd317fa0f624520a0e50
SVN Revision: 11853
Parent Commit: 7b0098b
Lines Changed: +457, -182

1 Modified Path:

/release/scripts/export_fbx.py (+457, -182) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021