Blender Git Loki

Git Commits -> Revision 14fdcbe

Revision 14fdcbe by Benoit Bolsee (interactive_physics)
October 19, 2018, 08:08 (GMT)
Setting object position is propagated to the physics simulation even for dynmamic objects.

The velocity is also reset to 0, which makes sense after forcing a dynamic object position.
Known issues:
- in interactive mode, changing an object position by rna causes a simulation step
- setting any part of the object position or orientation causes the full matrix to be applied to physics => missing true rigid body API

Commit Details:

Full Hash: 14fdcbe0009e62d2b748f5de55db5ea1d360705c
Parent Commit: ad21793
Lines Changed: +41, -22

3 Modified Paths:

/source/blender/blenkernel/intern/rigidbody.c (+14, -4) (Diff)
/source/blender/makesdna/DNA_ID.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_object.c (+25, -18) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021