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Git Commits -> Revision 16d4373
Revision 16d4373 by Jacques Lucke (master) July 11, 2020, 14:24 (GMT) |
Nodes: move Math, Vector Math and Value shader nodes to c++ files This required a little bit of refactoring, because we were using c-only syntax for the gpu shader names. All tests are still passing. |
Commit Details:
Full Hash: 16d4373158a96d44fb105463f78e53566d0c784e
Parent Commit: 415d3ee
Lines Changed: +388, -313
3 Added Paths:
/source/blender/nodes/shader/nodes/node_shader_math.cc (+160, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_value.cc (+51, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_math.cc (+174, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_value.cc (+51, -0) (View)
/source/blender/nodes/shader/nodes/node_shader_vector_math.cc (+174, -0) (View)
3 Deleted Paths:
/source/blender/nodes/shader/nodes/node_shader_math.c (+0, -115)
/source/blender/nodes/shader/nodes/node_shader_value.c (+0, -51)
/source/blender/nodes/shader/nodes/node_shader_vector_math.c (+0, -144)
/source/blender/nodes/shader/nodes/node_shader_value.c (+0, -51)
/source/blender/nodes/shader/nodes/node_shader_vector_math.c (+0, -144)
1 Modified Path:
/source/blender/nodes/CMakeLists.txt (+3, -3) (Diff)