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Git Commits -> Revision 1982e72

Revision 1982e72 by Clément Foucault (master)
June 28, 2017, 14:32 (GMT)
Eevee: Refactor of shading code to be more modular.

This will enable creating shading models more easily.

Commit Details:

Full Hash: 1982e724f4958913bfc274e845e639cd23d012af
Parent Commit: 0782c9f
Lines Changed: +618, -575

2 Added Paths:

/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl (+193, -0) (View)
/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl (+245, -0) (View)

11 Modified Paths:

/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+18, -14) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+6, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+26, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+15, -55) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl (+37, -37) (Diff)
/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl (+3, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_frag.glsl (+1, -10) (Diff)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl (+0, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+71, -452) (Diff)
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