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Git Commits -> Revision 1a99b6f
Revision 1a99b6f by Clément Foucault (master) May 8, 2019, 22:10 (GMT) |
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the one with the biggest radius (on a per pixel basis). This change from previous behavior which was to select input 1 if radius was greater than 0. |
Commit Details:
Full Hash: 1a99b6fc7e8e2d670bc5ceed23ecc84020a10555
Parent Commit: 558017d
Lines Changed: +10, -6
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+10, -6) (Diff)