Blender Git Commit Log

Git Commits -> Revision 1a99b6f

Revision 1a99b6f by Clément Foucault (master)
May 8, 2019, 22:10 (GMT)
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter

This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the
one with the biggest radius (on a per pixel basis).

This change from previous behavior which was to select input 1 if radius
was greater than 0.

Commit Details:

Full Hash: 1a99b6fc7e8e2d670bc5ceed23ecc84020a10555
Parent Commit: 558017d
Lines Changed: +10, -6

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+10, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021